Subject:
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Re: The Art of Greebling and Effects of Over-Greeblage
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Newsgroups:
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lugnet.space
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Date:
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Fri, 8 Aug 2003 10:05:31 GMT
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Viewed:
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957 times
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Hi,
since i like greebling, i'll give my opinions ...
In lugnet.space, Zac Soden wrote:
> 1. 99% of greebles should not extend out any further than the recess that they
> are in.
> In most cases, what greebles are is the inner workings of a space craft. They
> are usually hidden behind panels and armour plating but for some reason, always
> tend to end up exposed (and so they should cause they look so cool!). When
> creating the greebs, try to imagine that a big panel will be going over the lot
> of them, thus they must all remain at most flush with the top of the recess.
I agree with you, however the 99% boundary can be lowered a bit ;-)
and yes greebles have to be in a recess but they may extend out of the hull...
think of a section of 4x8 studs of greebles on the hull, surrounded by 45
degrees slopes.
>
> 2. 1% of greebles must extend from their recess.
> Despite what I just said above, some parts do extend past their recess - parts
> such as special vents (not too much past), small doo-dads like rods,
> communications/light masts, etc. The greeblage covering panels would have had
> holes where these greebs extended through to the exterior of the vessel (inside
> the recess doesn't count as exterior). I would go so far as to say that these
> greebs are almost essential for ships that don't do too much atmospheric flight
> - they provide points of interest and slight variations in what would otherwise
> be too pure lines.
again i agree, but i think it does not to be necessity ;-)
>
> 3. Greebles need a function and purpose.
> Whilst greebling the Peregrine, continuously ran into the trap of excessive
> greebling - packing too much into a small recess. All greeblings need to be
> imaginarily connected to something else - be it another greeb or something
> deeper inside the recess (inside the model). Standard square bricks are your
> enemy - use as little of them as possible unless trying to establish the shape
> of a large internal part such as a reactor.
Here i tend to disagree ... i see greebles as a decorative item, a way to make
ships look more cool or to give an impression of size, of course they are there
for a purpose and function, but i do not feel i have to explain the
functionality of each brick i place in a MOC
>
> 4. Greeble colours.
> Greebles should all be the same colour. Pick a shade of grey or black and stick
> with it. Although dark grey can be used minmally with grey or black (and vice
> versa), it needs to be done just right to achieve a harmonial balance. Darker
> colours can be used for high stress areas (such as engines) but general greebs
> will all be the same colour. Other than reactors, sensors or extra special parts
> like light masts, there should be no use of trans-coloured pieces. And even in
> these exceptions the use should be minimal - only on the ends of sensors and
> light masts and only a single colour.
hmm... maybe i should try experimenting with coloured greebles. hmmm ...
some of my capships possess cities which van be considered as greebles, and they
are white
(http://www.brickshelf.com/cgi-bin/gallery.cgi?m=diddesen)
Hence by the above counterexample i have to conclude i disagree with you on this
point ;-)
>
> 5. Greebles are small.
> Also a most case scenario is the fact that greebles are small. Only the smalles
> parts of your collection should be expended on them.
agreed.
>
> 6. Hoses are greebles.
> Hoses, Technic flex tubes and pneumatic tubing all make for beautiful greebles.
> The one thing that must be remembered, however is that tubes must carry a
> substance from one spot to another, therefore BOTH ends must lead somewhere.
same as above.
> 7. Over-Greeblage.
> There is such a thing as overgreeblage, but this is not a matter of too much
> greebles. Over-greeblage occurs when the mass of greebles are not installed in
> harmony with eachother, creating more of a cluttered, strange look than a random
> technical feel. This often happens when the greebles are NOT DENSE ENOUGH.
> THat's right, greebles need to be dense and fill up every square millimetre in
> their recess. They are the guts of the ship and if we were to slice you open,
> I'm sure that your entrails would be very densely packed together!
i think you're right when you say greeble density has to be high. In fact it
should be listed first!
>
> So that's my little essay. Additions, clarifications or exclamations of protest
> to my ideas are accepted and encouraged so we can hopefully all expand our
> abilities.
I would suggest entering this tread as an howto introduction to greebling ;-)
>
> Keep on building! .SPACE!!!
i agree!!!
>
> Zac Soden
i disagree, in my case it's Didier Deses
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Message is in Reply To:
| | The Art of Greebling and Effects of Over-Greeblage
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| Hi guys! I've been doing some contemplation recently and thought I'd share it with you all. I am currently working on another large model and am approaching the point of general greeble application but after reviewing the design of my Peregrine (...) (21 years ago, 6-Aug-03, to lugnet.space) !
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