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 Space / 24
  Re: Space stations?
 
(...) My only argument for using the baseplates is to show off land-based vehicles. If someone could figure out a decent way of doing so using a space station theme, I would go with that. I find a modular system much more appealing. Could we expand (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Duane: (...) I think the most appropriate solution would be a "moon base" and a "space station" as two different environments, but most likely with lots of traffic between the two. (...) I don't really think typical space vehicles belong on a space (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) That works. How would we provide continuity between the two? Story-wise I mean. Would we have a page dedicated to each environment? (...) True. It makes sense when you say it that way. Do you mean a cart like here: (URL) How about "Station (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Duane: (...) I don't know. I suppose that will be up to the base commander and the president of the station council. I would definitely use two different pages for the ground and space environments, but with lots of possibilities to be beamed (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Jacob Sparre Andersen wrote in message ... (...) Or, if you prefer (and I certainly would) you could have the characters and goods or cargo or whatever transported by an interplanetary vehicle - yet more options! Star Trek only had beaming because (...) (25 years ago, 26-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Here's an idea: Remember Lando Calrissian's Cloud City on Bespin? Something like that might look cool... Z (25 years ago, 7-Jan-00, to lugnet.space)

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