| | Re: The Portable Lego Game (was Re: Portable Bot Factory) James Casey
| | | (...) Yes - I like this idea - equivalent to your deck in a CCG. Capturing pieces might be a problem as it would be tough to remember exactly who owned what. Your case could represent your base, or the remaining parts could be built into a base. (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
| | | | | | | | Re: The Portable Lego Game (was Re: Portable Bot Factory) Steve Burge
| | | | | (...) Yeah, unless you introduced a ruling that a unit can only be built from pieces from a specific base - you could have a staging area by the base where your unit sits while it is being constructed. That way all you have to do is mark which unit (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
| | | | | | | | | | | | Re: The Portable Lego Game (was Re: Portable Bot Factory) Tony Alexander
| | | | | (...) Steve, that's not true. Most rules are indeed set up in the "two-player" frame of mind, as was M:TG, but this is where creativity comes in. We used to play Magic with tables full of people, sometimes in a pattern (you could only attack those (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
| | | | | | | | | | | | The game name game James Casey
| | | | | Every game needs a good working title, so considering the thread which started this off, how about the Portable Patented Plastic Building Brick Bot game? P3B3 for short? James (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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