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In lugnet.space, Peter Guenther writes:
> When I built an entry for the HoverThingy contest, it got me thinking about
> another project I've wanted to do for a while--a police hovercar that
> converted into a mech. The original inspiration for this was the video game
> Future Cop LAPD, although I haven't played the game in 2 years and didn't go
> back to it to model this after it specifically.
Cool design Peter! very original, although I can't say I like future cop,
crummy control and confoozing graphics, this is awesome.
>
> Check it out at:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=6738
>
> It's got everything a police department could want in a hovering patrol car:
> -Bucket seats (that eject)
> -Dual cupholders
> -Gull-wing doors
> -Three modes:
> 1. Patrol mode
> 2. Pursuit mode, when the armament (two 4-missile packs and four chain
> guns) comes out
> 3. Assault mode, where the legs and arms fully deploy for a mech-like
> enforcer
>
> This is just a first pass; I'll definitely rebuild this in the future with
> bulkier arms and legs, and hips that swing so it can stand in more natural
> positions. (It's a miracle this one stands at all...) LMKWYT, either by
> email or posting!
This is very cool! and original! I prefer the hover mode, you hid the mecha
components (arms etc.) very well, great work!
-Geordan-
>
> Thanks,
> Peter
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Message is in Reply To:
| | Urban Enforcement Unit Mk I
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| When I built an entry for the HoverThingy contest, it got me thinking about another project I've wanted to do for a while--a police hovercar that converted into a mech. The original inspiration for this was the video game Future Cop LAPD, although I (...) (23 years ago, 5-Sep-01, to lugnet.space, lugnet.build.mecha)
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