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Subject: 
Re: Urban Enforcement Unit Mk I
Newsgroups: 
lugnet.space, lugnet.build.mecha
Date: 
Wed, 5 Sep 2001 02:11:25 GMT
Viewed: 
957 times
  
In lugnet.space, Peter Guenther writes:
When I built an entry for the HoverThingy contest, it got me thinking about
another project I've wanted to do for a while--a police hovercar that
converted into a mech.  The original inspiration for this was the video game
Future Cop LAPD, although I haven't played the game in 2 years and didn't go
back to it to model this after it specifically.

Cool design Peter! very original, although I can't say I like future cop,
crummy control and confoozing graphics, this is awesome.

Check it out at:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=6738

It's got everything a police department could want in a hovering patrol car:
-Bucket seats (that eject)
-Dual cupholders
-Gull-wing doors
-Three modes:
    1. Patrol mode
    2. Pursuit mode, when the armament (two 4-missile packs and four chain
guns) comes out
   3. Assault mode, where the legs and arms fully deploy for a mech-like
enforcer

This is just a first pass; I'll definitely rebuild this in the future with
bulkier arms and legs, and hips that swing so it can stand in more natural
positions.  (It's a miracle this one stands at all...)  LMKWYT, either by
email or posting!

This is very cool! and original! I prefer the hover mode, you hid the mecha
components (arms etc.) very well, great work!

-Geordan-

Thanks,
Peter



Message is in Reply To:
  Urban Enforcement Unit Mk I
 
When I built an entry for the HoverThingy contest, it got me thinking about another project I've wanted to do for a while--a police hovercar that converted into a mech. The original inspiration for this was the video game Future Cop LAPD, although I (...) (23 years ago, 5-Sep-01, to lugnet.space, lugnet.build.mecha)

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