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 Space / *25431 (-20)
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) WOW! all of the PCS qualities in an otherwise 'utilitarian' vehicle. Even if the bus scedule IS hard to figure out, I wanna ride, man. Excellent work all over; forms colors, greeblicious! Jeff Space slacker, no class (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: space 1999: eagle 1 from tv show 1974
 
(...) Christian, Nice work, I loved that show, before I knew enough physics. Does it come apart the right way, I couldn't tell from the images. Thanks, George (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) Well these new civilian space suits come with their own onboard "facilities". You just learn to download in your seat and the suit micropumps and processors do the rest. All with a minty freshness. (...) Thanks man. That shape just kinda (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) We only serve spacenuts that were cut off live Denbulans. In the hill country of planet Rednekus they call em "Moon Mountain Oysters". (...) Thank ya. The "schooldesk" as you call em is the latest Gameboy 9000 series. They released the first (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Wow, that's quite a bit more complicated than I assumed... (...) Yup, I had those in mind for vehicles which actually travel through atmosphere. (...) No thank YOU, George, for clearing some things up. What about this, taken from the SF novel (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
In lugnet.space, Mark Sandlin wrote: shnipage (...) I've always wondered about this. Although particles would have no atmosphere to be whisked around the shape with, wouldn't a particle hitting a 45 degree angle transfer only part if it's energy to (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) True, of course. However, I was wondering about the most efficient design to make that large ammount of energy used effeciently! (...) In mine the situation is similar.. (...) Thanx! Love, Sylvi (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Yeah, I thought that when they would develop near lightspeed capabilities, they would develop shields, too! What if you just put water all over the hull? It would instantly turn to very hard ice and that would shield the ship against (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) Pretty right on your first point. Aerodynamics works where there is an atmosphere. A ship that is capable of nearlight speed would be have to have some type of deflector for those few in-vacuum molecules, because as you point out, they would (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) I think the biggest problem for a ship accelerating towards light speed is not particles, but energy consuption. remember, the faster you go, the more energy you need to propell yourself, and this increases exponentially. essentially, (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) I like it. But a three hour tour and no "facilities"? (none that I can see, at least.) Good thing I took Immodium. I really like the (URL) shape ofthe top of the engines with the inverse slope and cornered slope>. That's just cool. Nice job. (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Sylvi, Aerodynamics is complex. One usually divides aerodymanic behavior into different categories, depending on the speed of the vehicle in comparison to the speed of the particle. If your vehicle is traveling under particle speed (the speed (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) One of the cool things about space is that you can always rationalize it with some kind of nifty technology, like navigational shields. :D I don't think those micro-particles would care if your ship is aerodynamic, since there's no air in (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Classic Space heavy fighter
 
(...) I remember seeing this back in the day, Paul. It still holds up over time. I always liked the style of it... reminds me of the cover art from some of the old Nintendo spaceship shooter-style games like Gradius. Cool. -Grand Admiral and Keeper (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: SPACE!
 
(...) Commence fun. :D -G (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Down, but not out
 
(...) One suggestion I might have is trolling any local camera shops that sell second hand items. Digital cameras have been flooding the market the last few years and I've seen some come up for resale. So long as you get on that has a macro setting (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Classic Space heavy fighter
 
(...) Paul, Wow, that's huge! I've seen smaller capital ships. I like the engine detail, too. Thanks, George (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Gungan Attack Sub & Outpost
 
Check out our latest MOCs from our homepage, (URL) Gungan Attack Sub & Outpost> These are two small water craft that were designed to complement the (URL) Bargo> and the (URL) Shuttle>. They were actually built during the same time as the two MOCs (...) (22 years ago, 23-Jun-03, to lugnet.starwars, lugnet.build, lugnet.space, lugnet.aquazone, lugnet.announce.moc, FTX)  
 
  Re: New Ideas
 
(...) Cool stuff. I really like the vent. Although I'm too lazy to take pictures of it, I do a lot of thumbnail building too. I appreciate when others share, so I should probably bother to. Thanks for sharing. (URL) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: New Ideas
 
(...) All good stuff, but I quite like the technic greebling...looks to fit perfectly into a stem or connecting corridor exterior. Cheers, -G (22 years ago, 23-Jun-03, to lugnet.space, FTX)


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