 | | Re: Hypothetical design question
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(...) I think the biggest problem for a ship accelerating towards light speed is not particles, but energy consuption. remember, the faster you go, the more energy you need to propell yourself, and this increases exponentially. essentially, (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Another one rides the BUS...PCSBUS that is.
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(...) I like it. But a three hour tour and no "facilities"? (none that I can see, at least.) Good thing I took Immodium. I really like the (URL) shape ofthe top of the engines with the inverse slope and cornered slope>. That's just cool. Nice job. (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Sylvi, Aerodynamics is complex. One usually divides aerodymanic behavior into different categories, depending on the speed of the vehicle in comparison to the speed of the particle. If your vehicle is traveling under particle speed (the speed (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) One of the cool things about space is that you can always rationalize it with some kind of nifty technology, like navigational shields. :D I don't think those micro-particles would care if your ship is aerodynamic, since there's no air in (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Classic Space heavy fighter
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(...) I remember seeing this back in the day, Paul. It still holds up over time. I always liked the style of it... reminds me of the cover art from some of the old Nintendo spaceship shooter-style games like Gradius. Cool. -Grand Admiral and Keeper (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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