Subject:
|
Re: Interesting Mindscript Bits
|
Newsgroups:
|
lugnet.robotics.spybotics
|
Date:
|
Sat, 3 Aug 2002 18:48:54 GMT
|
Viewed:
|
4862 times
|
| |
| |
In the same vein,
"C:\Program Files\LEGO
Software\Products\Spybotics\Missions\***mission_name***\MissionCore.lif"
contains (after a binary header) the sourcecode of spybot program for
mission "***mission_name***".
For example, Critical Countdown mission program begins as :
"{
//Critical Countdown (Auto): auto-generated by Perl GameCompiler version 0.43
#include<Spybot.h>
#include<Globals.h>
#include<Events.h>
etc...
"
Cheers,
Philo
www.philohome.com
In lugnet.robotics.spybotics, Ralph Hempel writes:
> For those of you that have the Spybotics CD installed
> on your PC, have a peek here...
>
> "Program Files\LEGO Software\Products\Spybotics\Include"
>
> Interesting huh?
>
> Cheers, Ralph
|
|
Message has 1 Reply: | | Re: Interesting Mindscript Bits
|
| Here's a few things I've gleaned: Some new opcodes: push n, m // n is ?, m is value to push pop n // n is number of items to pop sound n..ends // define a sound effect tones n, f // n is time, f is frequency? (tone 223 for 10) pauses n // n is time (...) (22 years ago, 4-Aug-02, to lugnet.robotics.spybotics)
|
Message is in Reply To:
3 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|