| | legOS limitation
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| Hey, this is a small but frustrating one. This is in legOS 1.7 but I beleive it will still be in 2.0 as it's caused by the 1 priority to a task requirement. If you write code like the following: while(1){ wait(for something); kill(t1); t1 = (...) (25 years ago, 27-Oct-99, to lugnet.robotics.rcx.legos)
| | | | Re: legOS limitation
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| Hi Colin, (...) The one task per priority level requirement is gone at least since March. There is a priority chain mechanism now, with round-robin scheduling within a priority level. (...) Yes, a task won't die while higher-priority tasks are (...) (25 years ago, 27-Oct-99, to lugnet.robotics.rcx.legos)
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