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| | Re: issues with 6-legs bot
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| (...) Am I correct in thinking the two front, and two back legs don't move, only the middle two? That's a nice, simple design. And you have two light sensors, and your goal is to keep them on either side of the line, right? (...) If I understand (...) (21 years ago, 19-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
| | | | issues with 6-legs bot
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| Hi, I built this 6-legs bug for a black line tracking test. The construction: It is a walker with 2 motors, one for 3-left-legs, another one for the right. Middle leg on each side is connected on an 8-tooth gear and attach an 40-tooth gear. This (...) (21 years ago, 19-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
| | | | Re: Problem with lego pneumatic parts
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| Very helpful info... thanks all for the info. "Mike" <kbg17[nospam]@[nosp...tzero.net> wrote in message news:Hxqu55.23Az@lugnet.com... (...) cylinder (...) does (...) they (...) They (...) T, one (...) by (...) I.D. (...) sold (...) just (...) (21 years ago, 19-May-04, to lugnet.robotics.rcx.nqc, lugnet.robotics.rcx.legos)
| | | | RE: problems with creating arrays of larger sizes
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| (...) Need to understand the difference how array and pointers are being allocated ... And char is usually one or two bytes, depending on type of procesor; and pointer is usually 4 bytes, unless you go to 64-bit processor ... If you wish to utilize (...) (21 years ago, 18-May-04, to lugnet.robotics.rcx.legos)
| | | | Re: problems with creating arrays of larger sizes
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| (...) This won't work for sure. If you look into the kernel sources, DEFAULT_STACK_SIZE gives the value for every user program's stack. Actually, this is 1KByte, if I remeber it right. Your character array will be allocated on the stack and so you (...) (21 years ago, 17-May-04, to lugnet.robotics.rcx.legos)
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