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 Robotics / RCX / legOS / 1717
1716  |  1718
Subject: 
Re: execi and C++
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Sun, 18 Feb 2001 23:39:05 GMT
Viewed: 
1224 times
  
"Ciaran Jessup" <ciaranjessup@myrealbox.com> writes:

Hi all, sorry if this is a rediculously trivial problem, but I'm having some
problems with execi on legos0.2.5 , I can't seem to get g++ to compile when
I use it, I pass it a 'correct' function.....like so :

int controlThread(int argc, char **argv) {   ....blla....blah..blah }
defined earlier in file....

execi(&controlThread, 0, NULL, 2, DEFAULT_STACK_SIZE);

And it throws an error, saying :

ANSI C++ forbids implicit conversion from `void *' in argument passing


In C you should call execi() like this:

  execi(controlThread, 0, NULL, 2, DEFAULT_STACK_SIZE);  /* Removed `&' */

since a function is like an array name: it is an address.  Probably the same
applies to C++.

bye
Bernardo



Message has 1 Reply:
  Re: execi and C++
 
(...) I've spoken too fast. Re-reading the error message I saw the real problem. "controlThread" or "&controlThread" are the same. You should add a cast: execi(&controlThread, 0, (char **)NULL, 2, DEFAULT_STACK_SIZE); NULL is defined mem.h as (...) (24 years ago, 18-Feb-01, to lugnet.robotics.rcx.legos)

Message is in Reply To:
  execi and C++
 
Hi all, sorry if this is a rediculously trivial problem, but I'm having some problems with execi on legos0.2.5 , I can't seem to get g++ to compile when I use it, I pass it a 'correct' function.....like so : int controlThread(int argc, char **argv) (...) (24 years ago, 19-Feb-01, to lugnet.robotics.rcx.legos)

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