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| | Re: memory leak in string handling
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| (...) I don't know of any leaks, but this line includes the terminating \0 in the output string: (...) Try the following instead: while (*d2) d2++; Presumably if you allocated a buffer of exactly the right size for a correct strcat, you code would (...) (24 years ago, 20-Jun-00, to lugnet.robotics.rcx.legos)
| | | | (canceled)
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| | | | | Re: memory leak in string handling
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| (...) But strcat isn't implemented in legOS is it? At least I had trouble finding it when I needed it to use in a random number generator. But this was in 0.2.3, so I don't know about 0.2.4. Tobias (24 years ago, 20-Jun-00, to lugnet.robotics.rcx.legos)
| | | | (canceled)
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| | | | | memory leak in string handling
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| This is not, as far as I know, something that is the matter with legos, but rather with my C programming skills. I'm trying to write the function strcat, but apparantly I'm losing memory somewhere. If anyone can see any apparant leak, please let me (...) (24 years ago, 20-Jun-00, to lugnet.robotics.rcx.legos)
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