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| | Re: Blocking IR
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| Regarding your program. Try sending 0s, not xs, i.e.: char *buffer = "\0\0\0\0\0"; Zeros are coded with the IR on 91% of the time, while xs are coded with the IR on only 45% of the time, neglecting the modulation, which cuts that all down by half. (...) (25 years ago, 16-Jun-99, to lugnet.robotics.rcx.legos)
| | | | Re: Blocking IR
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| Here is some code for IR detection, with the help from Kekoa. However it doesn't work. I know the hardware is all working because if I run minicom and then run this programme and point the RCX at the lego tower junk appears on the screen. If I take (...) (25 years ago, 15-Jun-99, to lugnet.robotics.rcx.legos)
| | | | Announcement: OnScreen Programming for Legos RCX
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| (URL) readme.txt (ASCII version of web page, note some of the content reads especially better on the web, or using a fixed spaced font): OnScreen Programming version 1.0 for Lego Mindstorms Once installing this system, the Lego Mindstorms RCX can be (...) (25 years ago, 15-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
| | | | emulegOs ported to Linux/Unix platforms
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| Mark Falco completed the first port of emulegOS to the Linux/Unix platforms. He did the gui with Tcl/Tk, a popular scripting tools available for many platforms including Win and Mac. This version will probably become the *standard* version of (...) (25 years ago, 14-Jun-99, to lugnet.robotics.rcx.legos)
| | | | Re: Lego Network Protocol questions
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| Ralph Hempel wrote in message <000001beb0e4$f9d0df...pro150>... (...) I'll back you up on this as well. I did some experiments using two towers connected to two different PCs, and found that I could send raw bytes from one PC to the other without (...) (25 years ago, 14-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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