To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.robotics.rcx.legosOpen lugnet.robotics.rcx.legos in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / RCX / legOS / *1898 (-5)
  Custom Firmware, IR Problems, and Dead RCXs (long)
 
The following information is my own opinion and not endorsed or verified in any way by LEGO. That being said, I think that now is the time to relate some experiences I've had over the past couple of months with my RCX and IR tower - and it boils (...) (23 years ago, 26-May-01, to lugnet.robotics.rcx, lugnet.robotics.rcx.pbforth, lugnet.robotics.rcx.legos)
 
  problem with floating point numbers (legOS 0.2.5)
 
Hi Here are two programs I've compiled and downloaded into my RCX. The first one works fine whereas the second doesn't (no music). Since the only difference between them is the type of the variable "number", I'm worrying about the ability of the (...) (23 years ago, 25-May-01, to lugnet.robotics.rcx.legos)
 
  Re: modulo in legOS 2.4 ?
 
-----Original Message----- From: Ciaran Jessup <ciaranjessup@myrealbox.com> To: lugnet.robotics.rcx....lugnet.com <lugnet.robotics.rcx...ugnet.com> Date: 24. mai 2001 22:39 Subject: Re: modulo in legOS 2.4 ? (...) an (...) you (...) ah, i mean the (...) (23 years ago, 24-May-01, to lugnet.robotics.rcx.legos)
 
  Re: modulo in legOS 2.4 ?
 
do you mean 3mod3 = 0 or mod(-3)=mod(3)= 3 ? If you mean the first then you want the %age operator, otherwise you want an 'abs' function not sure if legOS supports this as doesn't support floats(entirely), but you can always write a quick (...) (23 years ago, 24-May-01, to lugnet.robotics.rcx.legos)
 
  RE: modulo in legOS 2.4 ?
 
Ummm, that would be the % operator in C, right? (...) (23 years ago, 24-May-01, to lugnet.robotics.rcx.legos)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR