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 Robotics / RCX / legOS / *1664 (-5)
  Re: sleep efficientcy
 
(...) value (...) Ross, I can't speak about efficiency - I dont know enogh about embedded programming, but I've had better results using wait_event. I've tried both msleep() and yield() in a loop, and just calling wait_event with a function that (...) (24 years ago, 25-Jan-01, to lugnet.robotics.rcx.legos)
 
  sleep efficientcy
 
Hi again, i would like to know which is more efficient in code? having a while loop which is checking for a condition to be true and sleeping for an arbitary value while it is not, or using a wait_event statement passing a function pointer to a (...) (24 years ago, 25-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: Parallel sensor problem
 
(...) That isn't the problem. I reversed the sensor on one RCX, and they both showed it as being constantly pressed, so that must be the wrong polarity. But I also tried moving it from input 2 to 3. Works fine. Same programs, everything, it works in (...) (24 years ago, 24-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: LegOS 0.2.5 and LNP
 
(...) after (...) old (...) That's true. I've noticed it. I was speaking of PC implementation. (...) semaphore (...) in a (...) instruction (...) wait (...) of the (...) shouldn't (...) Ok, perfect. I vote for the semaphore implementation. I also (...) (24 years ago, 24-Jan-01, to lugnet.robotics.rcx.legos)
 
  Re: C++ OverHead
 
Hi, The answer here depends on your coding style. If you are using non-derived concrete classes, with simple member data and the default constructor/destructor, then it costs ~10-20 bytes/class. If you are using non-derived concrete classes, with (...) (24 years ago, 24-Jan-01, to lugnet.robotics.rcx.legos)


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