| | Re: Messing with memory pool
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(...) There is no such thing as an NXT-G memory pool. The standard NXT firmware has nothing to do with the graphical programming language implemented by LEGO and NI which is called NXT-G. (...) Why are you setting it to 0x00 if other parts of the (...) (17 years ago, 17-Jul-07, to lugnet.robotics.nxt.nxthacking)
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| | Re: Messing with memory pool
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(...) Okay, thanks for the tip. It was a bit unnecessary for you to spend two paragraphs on that, though; a sentence or two would have sufficed. :-) (...) Code is as follows: if (!mem) mem= (char*)(VarsCmd.Pool); memset(mem, 0, POOL_MAX_SIZE); I'm (...) (17 years ago, 17-Jul-07, to lugnet.robotics.nxt.nxthacking)
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| | Re: Messing with memory pool
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(...) So you have not removed the line from cCmdInitPool where VarsCmd.Pool is set equal to IOMapCmd.MemoryPool, correct? Can you say where "mem" comes from and is it for certain being initialized to zero or nil before cCmdInitPool gets called? Is (...) (17 years ago, 20-Jul-07, to lugnet.robotics.nxt.nxthacking)
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