Subject:
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Re: RotateMotor is stuck/nxc
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Newsgroups:
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lugnet.robotics.nxt
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Date:
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Fri, 27 Jul 2007 17:30:05 GMT
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Viewed:
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21753 times
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In lugnet.robotics.nxt, "Elizabeth Mabrey"
<elizabeth.mabrey@storming-robots.com> wrote:
>
> Stuck in RotateMotor function call.
> RotateMotor (TORSO, 100, 360); ß---- stuck in this call
>
> TextOut(0, LCD_LINE2, false, "DONE ROTATE"); ß does not display,
Elizabeth,
Could you upgrade to b31 of NXC and see if you still have this problem? You
will need to update your TextOut call to put the "false" as the last parameter
or leave it out altogether.
TextOut(0, LCD_LINE2, "DONE ROTATE");
Also, could you send me the code that is in the BricxCC code listing window
(F12) and maybe your full program? What does motor B do while execution is
stuck in the RotateMotor call? Does it rotate at all?
Thanks,
John Hansen
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Message has 1 Reply: | | RE: RotateMotor is stuck/nxc
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| John, The new nbc b31 works! Thank you! Now I'm onto making the biped walking more fluidly... --E -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of John Hansen Sent: Friday, July 27, 2007 1:30 (...) (17 years ago, 27-Jul-07, to lugnet.robotics.nxt)
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Message is in Reply To:
| | RE: RotateMotor is stuck/nxc
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| Just to clarify more although it probably is very clear to most... LEGS_TURNING_DEG = some int to indicate the turning degree MOVENOW & DONE contains different integer values --E -----Original Message----- From: news-gateway@lugnet.com (...) (17 years ago, 27-Jul-07, to lugnet.robotics.nxt)
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Active threads in NXT programmable brick
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