Subject:
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Re: Text Based Programming for NXT - pbLua is Available
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Newsgroups:
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lugnet.robotics.nxt
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Date:
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Thu, 25 Jan 2007 21:32:30 GMT
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Viewed:
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15079 times
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In lugnet.robotics.nxt, Christian Mock wrote:
> In lugnet.robotics.nxt, Ralph Hempel wrote:
> > > I have some more questions about pbLua...
> > >
> > > Is the NXT-Lua-API public available ?
> > > My idea is to use your pbLua-functions at my PC running Lua-Interpreter,
> > > replaceing low level stuff with own functions...
> > > This allows me to write and runs programs local (NXTpbLuaSim).
> > > The next step is to connect this NXTpbLuaSim via luasocket to a virtual
> > > 3D-Simulation like ct-Sim
> > > (http://www.heise.de/ct/ftp/projekte/ct-bot/ct-sim.shtml)...
> > > Some german guys started this project last year and we had much fun with
> > > simulating simple AVR-based robots.
> > >
> > > What do you think about this idea ?
> > > I just need you Lua-Tables 8-)
> >
> > I'm still building and finalizing the API. I should probably
> > start posting some questions on this forum...
> >
> > Eventually I'd like to get the API and the Lua table out
> > there but I need to get docs set up.
> >
> > If you can help with install instructions for Linux or OSX (or
> > even Classic) I'd really appreciate it.
> >
> > Cheers, Ralph
>
> Ralph,
> I can wait for API-docs 8-)
>
> In the meantime I try to find out how USB-communication (with libusb and
> terminalemulation) can work on OSX (10.4.x) and Linux.
>
> Is the NXT acting like an USB-Modem (asynchronous communication)
> What are the communication parameters (115k 8N1) ?
>
> Is there any protocol used to talk to NXT, or just plain ASCII commands
>
> Is this the way you prefer ?
>
> Which method is currently used for transfering lua-programs to NXT ?
> XModem/ZModem/ASCII-Dump ?
>
>
> Greetings from Hamburg
> Christian
Hi pbLua-Fans,
while waiting for Ralphs nxt = {}, I'm started some more test at my PC...
and this it the result of today:
http://www.mindstormsforum.de/mediawiki/index.php?title=PbLua_NXT#pbLuaSimulator
NXTLuaSim was written using murgaLua (Lua5.1+FLTK+Luasocket). Some simple
routines for emulating pbLUa are alreay running 8-)
Next step while waiting 8-) is connecting this tool to virtual 3D-World via
luasocket( http://www.heise.de/ct/ftp/projekte/ct-bot/ct-sim.shtml )
Bye
Christian
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