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Subject: 
NXT-G: Structured Programming
Newsgroups: 
lugnet.robotics.nxt
Date: 
Sat, 21 Oct 2006 18:48:19 GMT
Viewed: 
11633 times
  
A First Lego League team wants to use the NXT buttons thusly:

left   - decrease program number
right  - increase program number
enter  - run mission program

at end of each mission program, return to main program selection loop.

They do something like this: (I'm expressing in code)

while true
{
   if (left_button) prognum -= 1;
   else if (right_button) progrnum += 1;

   if (prognum = 0) prognum = 5;
   if (prognum = 6) prognum = 1;

   display prognum;

   if (enter)
   {
      if (prognum = 1) myblock1;
      if (prognum = 2) myblock2;
      if (prognum = 3) myblock3;
      if (prognum = 4) myblock4;
      if (prognum = 5) myblock5;
   }
}


At this point, it's really an ugly looking program.  I'm sure they'll need to
myblock the increment/decrement of the prognum so they can test the range
effectively and play a note corresponding to the prognum.  I'm sure the
"picture" would be prettier if they use myblacks all the way through the main
loop.  So what looks initially like a structured program can now be called
event-driven object oriented programming.

Hurrah for myblocks!



Message has 1 Reply:
  Re: NXT-G: Structured Programming
 
(...) Agreed. I've seen this approach being bounced around with some FLL teams, and it's really a nice solution to the limited memory issues some are having. Not only can they switch between programs rapidly, but this can potentially save a *lot* of (...) (18 years ago, 23-Oct-06, to lugnet.robotics.nxt)

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