To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.robotics.nxtOpen lugnet.robotics.nxt in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / NXT / *593 (-20)
  Battery Level NXT-G Block
 
I've posted a new NXT-G Block that reads the battery level from the UI module IOMAP. Can also be used as a sensor block to detect low power conditions. Details and download: (URL) Ziv NXTasy.org (18 years ago, 19-Mar-07, to lugnet.robotics.nxt)
 
  Last call for my New York City NXT Meet-Up
 
I have the LEGO MINDSTORMS NXT ROBOTICS SET and since I'm so "into it", my father and I were thinking we could start up a Lego MindStorms NXT Meet up group/club in New York City where we could meet once a month (or every other month), build, (...) (18 years ago, 18-Mar-07, to lugnet.robotics.nxt)
 
  Detecting stall and slip conditions in NXT-G
 
I published a new "sensor" NXT-G Block that monitors that actual power sent to the NXT servos. This is useful to detected both stall conditions as well as the move challenging slip conditions. Full description and download are here: (URL) Ziv (...) (18 years ago, 18-Mar-07, to lugnet.robotics.nxt)
 
  MinMax NXT-G Block
 
I've published a small NXT-G block that allows to find the minimal and maximal value of a varying input. Description and download are here: (URL) Ziv NXTasy.org (18 years ago, 18-Mar-07, to lugnet.robotics.nxt)
 
  Missing links?
 
Hi guys, Are there missing any links in the "stable" section (the one with the links to RobotC, pbLua NBC etc) to the left of the forum (most likely since I put them there...)? I don't know if all can edit it but otherwise you can probably write to (...) (18 years ago, 18-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: Enhanced standard NXT firmware
 
(...) I would have liked to have one permanently, but it seems a little steep. Last summer I got a limited edition (32KB or something) along with the an AT91 evaluation board. (...) Perhaps Section 5.1 is useful: (URL) I just tried to post but it (...) (18 years ago, 17-Mar-07, to lugnet.robotics.nxt.nxthacking, lugnet.robotics, lugnet.robotics.nxt)
 
  Re: Enhanced standard NXT firmware
 
(...) It actually was not a very big deal. I was familiar with the firmware source code since I had looked at it quite a bit since it was released, trying to figure out how to get it to compile with GCC. All the RIC bug fixes were things I figured (...) (18 years ago, 17-Mar-07, to lugnet.robotics.nxt.nxthacking, lugnet.robotics, lugnet.robotics.nxt)
 
  Re: Enhanced standard NXT firmware
 
(...) <snipped description> Holy crap John! You've been really busy! For anyone poking around in this forum, I can say that what John has done is pretty significant. I have written my own firmware for the brick so I know how much work must have gone (...) (18 years ago, 17-Mar-07, to lugnet.robotics.nxt.nxthacking, lugnet.robotics, lugnet.robotics.nxt)
 
  Enhanced standard NXT firmware
 
Over the past couple days I have used the IAR Embedded Workbench to implement some enhancements and bug fixes for the standard NXT firmware. The bug fixes are as follows: 1. RIC drawing code incorrectly checked the size of the OP_LINE structure for (...) (18 years ago, 16-Mar-07, to lugnet.robotics.nxt.nxthacking, lugnet.robotics, lugnet.robotics.nxt)  
 
  Re: Brickworld Announcement - Area Attractions and baseball
 
(...) Although a robot pitcher and robot hitter would be very very kewl, just a robot pitcher and wireless remote control hitter would be very kewl. Like those old baseball machines at the beach. One would have to anticipate the lag and the speed of (...) (18 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: Brickworld Announcement - Area Attractions and baseball
 
(...) Unfortunately the ultrasonic sensor can't even detect the red and blue balls when stationary. (Unless you're REAL close: within an inch or two.) Their surface doesn't reflect much sound (perhaps something to do with the index of refraction), (...) (18 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  re: Baseball
 
(...) Yes, that could work. We just need someone to design a "standard" pitching machine that can toss balls a foot or two. Then, we need a "regulation" bat size. We could do the whole base-ball, but I doubt very many people could field a whole (...) (18 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: Brickworld Announcement - Area Attractions and baseball
 
(...) Ok, thinking out loud now: Well, what about a home run derby or the like? Maybe a machine that pitches and a machine that hits... We could use those red and blue spheres that come with the nxt... Would ultrasonic sensor work for detecting the (...) (18 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) OK. This is good info!!! It is hard to guess that this was the way to do it. It also makes some sense for LEGO to use their file manager to do this rather than having a second tool replicate a filemanager on the host and insert it at compile (...) (18 years ago, 15-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) Hi Dick Swan, That is a nice flexible way of doing it. I will see if I can figure it out in gcc. Thanks for the idea. (...) Well...I have -=Os on, which are all size reducing features. The actual "problem" can also be this packed stuff that we (...) (18 years ago, 15-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: NeXT-A-Sketch - My second program/first Dave-built NXT 'bot(ish...)
 
(...) Or do what I did. Change the program so you only have to tap the button to clear the screen so you can easily reset it while shaking upside down. (18 years ago, 15-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) LEGO is using a slightly older version of IAR Embedded Workbench. Maybe that explains it. Or maybe its a 1.03 vs 1.04 source code difference. (...) I have been told that the following is the standard operating procedure for generating the (...) (18 years ago, 15-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
Regarrding overwriting the flash system. I encountered the problem of flash file system overwriting user code as well. It's because it is hard coded in the code the starting address of the file system. There's a constant named "STARTOFUSERFLASH" (...) (18 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
... (...) I have not done that. Well, just a little bit:-). The best one (not surprisingly) is the "-Os" optimization, which does this "Optimize for size. -Os enables all -O2 optimizations that do not typically increase code size." (...) I tried (...) (18 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) I did not do so. The memory map in LEGO_MINDSTORMS_NXT_..._v1.03.bin is like this for the files: 0x11F000-0x12E99D Actual files like Demo.rxe 0x13FF00-0x13FF37 FILE_HANDLE(s) 0x13FFFC-0c13FFFF FILEVERSION The nxtgcc stuff compiles to 126176 (...) (18 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR