Subject:
|
Re: Scout memory map and variable extraction
|
Newsgroups:
|
lugnet.robotics
|
Date:
|
Sat, 4 Dec 1999 15:12:02 GMT
|
Viewed:
|
554 times
|
| |
| |
Hi Mike,
Yes I do like decimal, is it that obvious :))
Pollm's legal range starts at 0x0040, and I used that as 1 in my memory
count. But even if I take that offset in account your results still differ
from mine. I think it's more a definition problem than something else
because I am able (using my numbers) to extract values for the variables.
I'll take a closer look at the Scoutdef.h files (much easier, I did it the
hard way be retreiving all memory and analysing it...).
I'm very interesting in your results!
CU Bert
Lego robots and artificial intelligence www.bvandam.net
> -----Oorspronkelijk bericht-----
> Van: Mike Kory <kory@advancenet.net>
> Aan: lugnet.robotics.scout@lugnet.com <lugnet.robotics.scout@lugnet.com>;
> lugnet.robotics@lugnet.com <lugnet.robotics@lugnet.com>
> Datum: zaterdag 4 december 1999 1:46
> Onderwerp: Re: Scout memory map and variable extraction
>
>
> > Hi Bert,
> > I plan on doing a memory map on my site soon. Maybe this weekend. What I had
> > found earlier is different than what you've found. I'll have to look into
> > this some more.
> > My findings (in Hex--sorry I know you like decimal):
> >
> > 233 2 bytes, a pointer to the start of sub 1
> > 235 sub 2
> > 237 sub 3
> > 239 task 1
> > 23b task 2
> > 23d task 3
> > 23f task 4
> > 241 task 4
> > 243 task 5
> >
> > by the way all subroutines end with the F6 byte code.
> >
> > Also, if you look in Scoutdef.h you can see the address of various variable
> > and things.
> > For example: (again in hex:)
> > The state of the touch sensor 1 (T1) is at 12E.
> > T2 is at 12F.
> > Light sensor is 130.
> > The raw value for T1 is at 134 (2 bytes), T2 at 136 and the light sensor at
> > 138.
> > The battery level is at 13A, multiply this value by .109 to get the voltage.
> >
> > Global variables are from 1B7 to 1CA (2 bytes each).
> > The counters are at 22b and 22D
> > The message "mail box" is at 96.
> >
> > The state of the motors A,B and "C" are at: 144,145,146
> >
> > Again, I'll double check things and get some examples of downloading code to
> > the Scout and stuff like that soon.
> >
> > Mike
> >
> >
> >
> >
> > Bert van Dam <bvandam@westbrabant.net> wrote in message
> > news:005701bf3ddd$2ced9e20$bde7acc1@van-dam...
> > > To allow for easier debugging of the Scout I've written a program (in Quick
> > > Basic) that retreives variables from the Scout while it is running a
> > > program. The variables (listed 0 -16) are displayed on the PC screen and
> > > refreshed a the touch of the space bar.
> > >
> > > If you're interested in in the section Scout/MemoryMap on my site.
> > >
> > > CU Bert
> > >
> > >
> > >
> > > Lego robots and artificial intelligence www.bvandam.net
> > >
> > >
>
|
|
Message has 1 Reply: | | Re: Scout memory map and variable extraction
|
| Bert , If you add your offset then we agree! I was looking at your memmap.dat (I opened in Notepad). I had said hex 233 for the pointer to the start of the first subroutine. To translate this to your memory map: 0x233 - 0x40 + 1 = 0X1F4 which is 500 (...) (25 years ago, 4-Dec-99, to lugnet.robotics)
|
2 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|