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Subject: 
RE: legOS 0.2.2 dsound_play ?
Newsgroups: 
lugnet.robotics
Date: 
Mon, 29 Nov 1999 16:31:50 GMT
Original-From: 
Jim Thomas <jim.thomas@trw.comSPAMLESS>
Viewed: 
763 times
  
Ok, I see the problem, this won't play WAV files (assuming the description
below is accurate).  If a new bit to the speaker is only being generated at
8KHz then you cannot get useful speech out of it.  What you need is to PWM
to get various amplitudes.  Basically the WAV file needs to be upsampled in
frequency at the same time decimated in amplitude (to one bit).  Worst case
would require, assuming 8 bit amplitude, a base frequency increase of 256
times -- this is a one bit dither.  There may be an optimization to this but
in general this is the solution.  This was done with a windows driver for
the PC speaker.  Some of the newer brand name PCs sounded like crap because
they replaced the large speaker with something sub-standard.

Hope this helps,

JT


-----Original Message-----
From: Joel Shafer [mailto:joel@connect.net]
Sent: Wednesday, November 24, 1999 9:38 PM
To: lego-robotics@crynwr.com
Subject: Re: legOS 0.2.2 dsound_play ?


One of my first goals for the RCX was to try and get it to
speak.  I talked
to Markus about this a long time ago.  At the time, he had
written the
speaker driver but was unable to get much more than noise to
come out of
it.  Perhaps the digital resolution of the speaker is such
that it can only
produce beeps.

I would be very interested if you can get it to do more than beep.

At 04:15 AM 11/25/99 +0000, you wrote:
hello again,
has anybody got anything else than noise from legOS 0.2.2 • dsound_play ?

i'm able to compile and dll this little application:

#include <dsound.h>
#include "sample.h"

int main(int argc, char *argv[])
{
   dsound_play(sample,sizeof(sample));
   return 0;
}

( sample.h was produced by running : sample-convert fuenfte.wav )

However, everything i hear when i press RUN is a short burst • of noise.

What i'm wondering about: as far as i understand currently, • dsound_play
works as follows:
8-Bit-Timer0 (whose output is wired to the speaker ?) is • programmed to
output 1 on compare A match, and 0 on compare B match. IRQ • is enabled on
A match, and the IRQ handler puts a new sample into compare • B register
on every 4.th interrupt. The level of A match is fixed to • 0xff-20 = 235
( maybe the speaker needs some DC ??).
Timer base frequency is set to system/2 making 8 Mhz, what results in
8000000/256 = 31250 IRQ frequency. Because only every 4.th interrupt
gets a new sample, actual playback frequency is 31250/4 = 7812.5,
approximately 8000.
Thus, the average voltage that is output to the speaker will be
following the samples, as long as the value of the samples • won't exceed
235. However, the converted sample.h contains many values larger than
235, so i think this can't work.
Thanks for any hints (or a .wav file that plays nicely),
   Martin


Joel Shafer    joel@connect.net




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