| | Re: Some comments (long) (was: Something else is needed, I think...) Kekoa Proudfoot
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| | Some comments on what Chris Phillips wrote: - as far as I know, you will not be able to implement floating point in byte code, it will be too inefficient (mostly in terms of space) - agreed, current firmware does not support fixed point well, and it (...) (26 years ago, 6-May-99, to lugnet.robotics)
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| | | | Re: Some comments (long) (was: Something else is needed, I think...) Chris Phillips
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| | | | Kekoa Proudfoot wrote in message ... (...) Do you think it would be possible with improved firmware to support inline H8 code embedded in a user program? For example, a special byte code could indicate that the following code should be executed (...) (26 years ago, 6-May-99, to lugnet.robotics)
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| | | | | | Re: Some comments (long) (was: Something else is needed, I think...) Mark Tarrabain
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| | | | | (...) Good idea! I like it! The only problem I can see with this is I'm not sure if the H8 supports position independant code or not. If it does, then there's no problem. (...) (26 years ago, 6-May-99, to lugnet.robotics)
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| | | | | | Re: Some comments (long) (was: Something else is needed, I think...) Kekoa Proudfoot
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| | | | (...) You might be able to do this if you were clever about it; you might be able to define an opcode that defines a native subroutine that you can call with another opcode, say, that passes in 16- or 32-bit values in registers and expects you store (...) (26 years ago, 7-May-99, to lugnet.robotics)
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| | | | | | Re: Some comments (long) (was: Something else is needed, I think...) Kekoa Proudfoot
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| | | | (...) I should clarify this. The 16-bit software multiply takes two 16-bit numbers and stores their product in a 16-bit number. The 32-bit software multiply takes two 32-bit numbers and stores their product in a 32-bit number. The operations are (...) (26 years ago, 7-May-99, to lugnet.robotics)
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