| | Re: LEGO Powered Boat Race
|
|
(...) Thanks - like you said, simple sometimes tends to be a good approach, and while I only had the red hulls there wasn't a lot of mass budget to "overbuild". (...) That I *completely* understand. I just haven't had the luxury of a warm pool to (...) (16 years ago, 14-Nov-08, to lugnet.robotics, lugnet.boats)
|
|
| | Re: LEGO Powered Boat Race
|
|
(...) Very nice; I like your design! Since it was our first challenge, we figured we still needed someone in the pool, just in case something went wrong... We had one boat capsized, one boat take on too much water, & a few circle out of control. (...) (16 years ago, 14-Nov-08, to lugnet.robotics)
|
|
| | Re: LEGO Powered Boat Race
|
|
(...) Cool. Although since the festival takes place at Downtown Disney, I think you really should have had a race across the entire lake. Serenity could handle it: (URL) I've got the 2.0 version (using two blue hulls... and mounting a camera that (...) (16 years ago, 14-Nov-08, to lugnet.boats, lugnet.robotics)
|
|
| | LabVIEW for LEGO MINDSTORMS NXT book available
|
|
The new book "LabVIEW for LEGO MINDSTORMS NXT" is now available from the publisher at (URL) . You can also get a sneek peek at one of the chapters at (URL) . (16 years ago, 11-Nov-08, to lugnet.robotics)
|
|
| | Spatial sound localization
|
|
Sound localization is an extremely exciting topic. While blur localization cues that are based on level differences or precedence effect cues are easy to implement into real robots, the localization of continuous signals based on time difference of (...) (16 years ago, 11-Nov-08, to lugnet.robotics)
|