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Subject: 
NXT code - Point turn and find closest object
Newsgroups: 
lugnet.robotics
Date: 
Tue, 4 Jul 2006 05:58:07 GMT
Original-From: 
Gordon B <gordonlbuchanan@NOSPAMgmail.com>
Viewed: 
2932 times
  
I've been experimenting. Here's my code to scan 360 using a point turn to
find the closest object and then point the bot at that object. This doesn't
seem to be real accurate. Can someone else improve it?

http://www.nabble.com/user-images/3137.png
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View this message in context: http://www.nabble.com/NXT-code---Point-turn-and-find-closest-object-tf1888162.html#a5162311
Sent from the LEGO Robotics forum at Nabble.com.



Message has 1 Reply:
  Re: NXT code - Point turn and find closest object
 
(...) It looks really similar to code I wrote for DAZLR to do the same thing, except that I didn't come up with the idea of reseting the rotation sensor so I could use a "Wait for zero on rotation sensor" to relocate the target - very nice idea, (...) (18 years ago, 5-Jul-06, to lugnet.robotics)

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