| | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
|
|
(...) I'd go further than that - I may be wrong here, but AFAIK professional roboticists largely consider dead reckoning to be a losing game, an amateur red-herring that you can waste all the time and money you want on and it will still never work (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
|
|
| | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
|
|
In lugnet.robotics, Justin Fisher wrote: <snip> (...) When I was a mentor for a local FLL team, I was so hard pressed to convince the kids that 'dead reconing' wasn't the way to go. THey had the entire program coded like 'go straight for 10 seconds, (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
|
|
| | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
|
|
(...) This sounds like a good demo that someone within the MDP program can create (hint, hint, wink wink, nudge, nudge). Show the difference between navigating through a maze using (1) the 'dead reconing' method, (2) the ultrasound sensor and the (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
|
|
| | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
|
|
(...) I am entirely ignorant of helping kids, and have no idea if this is practical or reasonable (it probably isn't), but I'll mention my odd demo thought anyway... An exercise in understanding robots could be to pick a corridor with a corner in (...) (19 years ago, 23-Feb-06, to lugnet.robotics)
|