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I broke another 9V motor. See my original post for the first story.
Im building what amounts to a pitching machine for the Great Ball Contraption.
In most TECHNIC building youre building a gear train to produce lots of power
at the expense of speed. But in this case I need to build one that has lots of
speed and not much power.
I have a tire that spins very quickly, and as the soccer balls roll past it
they are accelerated and launched into the air. Its really cool, and Ive been
working with a prototype structure to hold it all together, so its flimsy.
Eventually I want to rebuild it to withstand day-long use, and that also means
fixing the gear train, because Ive broken two motors with it so far.
In the prototype, I put a clutch gear right on the motor output, but even with
that precaution the motor has a hard time turning if something completely stops
the spinning tire. In both motors, something inside them eventually broke under
the strain, so now they are very difficult to turn. I definitely want to avoid
this in the future.
I have no camera available at the moment to show you what it looks like, so Ill
do my best to describe the gear setup.
The motor has a clutch gear on its shaft. This is attached to a 40 tooth gear
with a chain. On the other end of this gears axle is another 40 tooth gear with
another chain going to a 16 tooth gear on a third axle. This spins another 40.
This 40 turns an 8 tooth gear on a fourth axle, which also turns a 24 tooth
crown gear, which turns an 8 tooth gear on a fifth axle. This last axle has the
tire on it.
If you can sort that out in your mind, this means the tire is spinning
quickly. Very, very quickly. It is fast enough that trying to stop it with
your finger is very easy, and thats when the motor stalls. Actually, it doesnt
technically stall; it still turns inside the clutch gear, but it has to work
very hard to do so.
What advice can you give me to avoid breaking any more motors? The clutch gear
works in normal gear trains because the motor doesnt have to work very hard to
begin with: it spins quickly and produces lots of torque farther down the line.
But here Im doing the opposite. If I had an RC motor I would try using that,
since they are more powerful, but right now Im stuck with normal 9V motors. Oh,
I also have one of those weird motors (no axle, but an axle hole) from the
monkey set, but I dont know how it compares to regular ones.
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Message has 4 Replies: | | Re: Avoiding motor stalls
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| I thought of something else. I'm testing this thing with an RCX, and could it be that as the batteries get weaker the motor loses power, which makes stalls even more dangerous? (19 years ago, 9-Jul-05, to lugnet.technic, FTX)
| | | Re: Avoiding motor stalls
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| (...) This may not eliminate stalls, but try adding a bunch of spinning mass (i.e., a flywheel) somewhere in your gear train, preferably at the output. A big Technic tire (like from 8448 or something similar) would work nicely for this. This will at (...) (19 years ago, 9-Jul-05, to lugnet.technic)
| | | Re: Avoiding motor stalls
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| Update: there are now two motors driving this thing. They each have an 8 tooth gear that turn a 40-tooth gear placed between them -- instant torque, but less output speed. I put another 40-tooth gear on the same axle as that one and connect that (...) (19 years ago, 18-Jul-05, to lugnet.technic, FTX)
| | | Re: Avoiding motor stalls
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| (...) You might also use a fast 2838 motor (URL) to direct-drive the ball throwing wheel. A friend used this setup in a GBC module (URL) that worked several hours without motor problems. Philo (19 years ago, 18-Jul-05, to lugnet.technic)
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