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Subject: 
Re: ROBOLAB - RCX simulator?
Newsgroups: 
lugnet.robotics
Date: 
Fri, 29 Apr 2005 21:11:13 GMT
Original-From: 
dan miller <danbmil99@^ihatespam^yahoo.com>
Viewed: 
3583 times
  
--- Joe Greene <white_volg@yahoo.com> wrote:
> 
> Quasi Cognizant thought... if the object was designed in LDraw/MLCad and
> then
> was imported to Blender, maybe a converter could be made for BrickCC to
> Perl to
> apply  generate the motion sequences for Blender, which could then be
> assigned
> to parts and if you had all of your relationships correct in Blender it
> could
> then simulate the motion. It would require having all the parent->child,
> rotation axis  btis put in right for the model. A lot of work, true, but
> it's
> the best I can suggest short term.

wow, I had no idea Blender went open source.  They have a game/physics
engine, but its not clear to me how well supported it is.  Ill definitely
look into it.

dbm



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