Subject:
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Re: ROBOLAB - RCX simulator?
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Newsgroups:
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lugnet.robotics
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Date:
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Fri, 29 Apr 2005 21:11:13 GMT
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Original-From:
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dan miller <danbmil99@yahoo.com/saynotospam/>
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Viewed:
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1123 times
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--- Joe Greene <white_volg@yahoo.com> wrote:
>
> Quasi Cognizant thought... if the object was designed in LDraw/MLCad and
> then
> was imported to Blender, maybe a converter could be made for BrickCC to
> Perl to
> apply generate the motion sequences for Blender, which could then be
> assigned
> to parts and if you had all of your relationships correct in Blender it
> could
> then simulate the motion. It would require having all the parent->child,
> rotation axis btis put in right for the model. A lot of work, true, but
> it's
> the best I can suggest short term.
wow, I had no idea Blender went open source. They have a game/physics
engine, but its not clear to me how well supported it is. Ill definitely
look into it.
dbm
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