 | | Re: difference of generated code robolab<->NQC
|
|
(...) They both generate the same "kind" of code (specifically LASM bytecodes), but its unlikely that code would be identical. I'm sure there are certain patterns of code that are typical from Robolab programs, and certain patterns that are typical (...) (25 years ago, 3-Dec-00, to lugnet.robotics)
|
|
 | | Re: variable conversion in legOS
|
|
(...) This should work. Are you having problems with it? -Kekoa (25 years ago, 3-Dec-00, to lugnet.robotics)
|
|
 | | variable conversion in legOS
|
|
Could we convert a "float" variable in legOS to "int"? Thanks Yiu (25 years ago, 3-Dec-00, to lugnet.robotics)
|
|
 | | Re: motorized points - beating a dead horse
|
|
(...) I made a design that used a clutch gear and fit into a house. It worked very well when the switch was "warm" but wouldn't always trip it when it had been sitting for a bit. But it allowed the throw arm to fully though the switch one way or the (...) (25 years ago, 3-Dec-00, to lugnet.trains, lugnet.robotics)
|
|
 | | Re: motorized points - beating a dead horse
|
|
Try this: (URL) On! John Matthews (25 years ago, 3-Dec-00, to lugnet.trains, lugnet.robotics)
|