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 Robotics / 13316 (-5)
  Re: motorized points - beating a dead horse
 
You could try my switch - (URL) out for Lego and Models ... I build this thing using a rubber-band so you can let it run without the switch destroying itself. Just let the motor run a view seconds until the point switches it's position. Michael (...) (25 years ago, 1-Dec-00, to lugnet.trains, lugnet.robotics)
 
  Re: motorized points - beating a dead horse
 
There's a lot of activity around Lego trains. Clubs, fans, shows, web sites, and lots more. If you look around, you should find some suggestions. Try this page for starters: (URL) a page with some information on point motors: (URL) (25 years ago, 1-Dec-00, to lugnet.robotics)
 
  Re: motorized points - beating a dead horse
 
(...) (note some heavyhanded snippage) Well, it wouldn't be entirely elegant unless you mounted the mechanics under your substrate, but if you were to gear down the movement so that the white clutch gear had to exert less torque to overcome the (...) (25 years ago, 1-Dec-00, to lugnet.trains, lugnet.robotics)
 
  Re: motorized points - beating a dead horse
 
Steve, If you are willing to use non-lego parts, there is a reliable solution. You can build a limit switch that does not use any sensor inputs. You need two "normally closed" switches, and two diodes. Solder a diode across each switch. Wire the (...) (25 years ago, 1-Dec-00, to lugnet.robotics)
 
  Re: motorized points - beating a dead horse
 
Try putting belt drive stage in your geartrain so it can't destroy things and use touch switches to limit the travel... (25 years ago, 1-Dec-00, to lugnet.trains, lugnet.robotics)


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