| | Re: Positioning Marco C.
|
| | (...) come (...) That's one of the reasons why a programmer goes to all the trouble (and fun?) of building a physical model of a bot instead of dealing with over-acurate 3D CG simulations. Ok, now for the Positioning system debate. Just one word: (...) (25 years ago, 27-Jan-00, to lugnet.robotics)
|
| | |
| | | | Re: Positioning David Leeper
|
| | | | Hi Marco, Building the robot is definitly fun. But I was really suprised when I built two robots from the same design, ran the same "GO" program in them and they moved differently! 8^o I'm glad to find another ant lover here! I try to check all my (...) (25 years ago, 27-Jan-00, to lugnet.robotics)
|
| | | | |
| | | | Re: Positioning Ian Warfield
|
| | | | (...) Ooh ooh - idea! (Piggybacked, of course.) Somebody make an ant robot with a black paintbrush (1) on its back. Wherever the robot goes, it paints a line behind it that it can follow later. Anyone designing a control system could save a lot of (...) (25 years ago, 27-Jan-00, to lugnet.robotics)
|
| | | | |
| | | | | | Re: Positioning (sort of off-topic) Mike Clemens
|
| | | | In lugnet.robotics, Ian Warfield writes: [...] (...) My 2am-brain free-associated this with the (classic?) "Langston's Ant" simulation. See: (URL) behavior is Very Cool Indeed. - Mike (25 years ago, 28-Jan-00, to lugnet.robotics)
|
| | | | |