 | | Re: Why java is (not) bad for Mindstorms
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(...) And the very best way to use MindScript with LEGO programmable bricks is with Bricx Command Center. It provides context sensitive help, syntax highlighting, code insight, code completion, and a host of other incredibly useful features which (...) (20 years ago, 24-Jan-06, to lugnet.robotics)
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 | | Re: Why java is (not) bad for Mindstorms
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(...) I'm almost certain, but not quite, that the original RIS 1.0 GUI did not save programs in textual form (MindScript). I believe that functionality was introduced in a later release. When you say "the LabView environment does the same thing" I (...) (20 years ago, 24-Jan-06, to lugnet.robotics)
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 | | Robot new video
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Hi, I' m just like you and can' t wait for Mindstorms NXT.... :) but don' t forget all the great things we have build with "old" mindstorms.... I' ve just put online new videos of my (old) robot on brickshelf: (URL) Ho2 is my second humanoid: 1 (...) (20 years ago, 24-Jan-06, to lugnet.technic, lugnet.robotics, FTX)
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 | | Re: Why java is (not) bad for Mindstorms
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(...) I believe there are JIT for J2ME environments which can be as low as 128KB of RAM. I'm not disagreeing with you, I'm just stating that the JIT technology is applicable to embedded systems and the argument of "its too complex" doesn't always (...) (20 years ago, 24-Jan-06, to lugnet.robotics)
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 | | Re: Why java is (not) bad for Mindstorms
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(...) I think this would be a nice project and prove very useful. (...) I'm not really advocating Java or any language. Personally, I think Java is in appropriate for low-level programming and one is probably best off with C/asm. However, in this (...) (20 years ago, 24-Jan-06, to lugnet.robotics)
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