 | | Re: Bump switches and "aggression"
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"Russell C. Brown [RR-1]" <lego-robotics@crynwr.com> wrote in message news:001601c3baeb$9a...apophis... (...) ok :) you are right i was too touchy sorry the threshold's set no problem some of you guys said many great words to me that is precious! (...) (22 years ago, 5-Dec-03, to lugnet.robotics)
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 | | RE: Bump switches and "aggression"
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Just set the threshold on your pretentiometer to 50% and you won't hear that traffic anymore! Seriously, Pixel, you have been a cheerful contributor to this list for a couple of years now. You've had creative ideas that you've been most willing to (...) (22 years ago, 5-Dec-03, to lugnet.robotics)
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 | | RE: Bump switches and "aggression"
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(...) Creatures (animals and humans) do not scatter in a totally random direction. They scatter at a random vector in a direction opposite the source of whatever startled. That implies that more than one sense is being used to determine source (...) (22 years ago, 5-Dec-03, to lugnet.robotics)
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 | | Re: an idea, can someone tell me if this is possible/been done before/etc?
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(...) Yes, I understand that you would have the downward pressure of the step move stop the leg movement by cutting off pressure to the piston(s) driving the foot down. Once this pressure is cut off by the switch, presumably the other legs continue (...) (22 years ago, 4-Dec-03, to lugnet.robotics)
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 | | Re: Bump switches and "aggression"
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(...) Easy the bump switch jumps into a RNG, and it's important to understand that the output of a RNG does -not- need to be equi-probable, and it decides. Watch animals when they're startled, they don't stop and think, they jump around for a second (...) (22 years ago, 3-Dec-03, to lugnet.robotics)
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