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 Pirates / 2070 (-5)
  Re: Sail Making..was: Big Thunder
 
(...) <snipped> (...) Tom - That's great info. Thanks for explaining it. It'll be some time before I get around to it (I think) but I'll be sure to post then. :) Joel J (23 years ago, 13-Jun-01, to lugnet.pirates)
 
  Re: Pirate Game Questions
 
OK, a few of these have already been answered so I'll only answer the ones I have a contribution for... (...) Depends... It says in the rules to ignore the placing of figures during ship-to-ship combat (i.e. the captain doesn't need to be by a (...) (23 years ago, 13-Jun-01, to lugnet.pirates)
 
  Re: Pirate Game Questions
 
(...) Hmmm, I put the grapeshot question to Mr. Jackson in the following exhange: SB: Why is there a -6 to hit with Grapeshot - it fires out of the cannon in a cone, so it's pretty hard to miss at close-ranges. Wouldn't a harsher range-modifier be (...) (23 years ago, 13-Jun-01, to lugnet.pirates)
 
  Re: Pirate Game Questions
 
(...) <re-ordering...> (...) Hopefully Steve will chime in also (Steve are you there?). You may also want to e-mail Steve directly. Some general thoughts: - Note that the game was developed as a game mastered game, so the rules have some (...) (23 years ago, 13-Jun-01, to lugnet.pirates)
 
  Re: Pirate Game Questions
 
(...) Hmmmm, well, I handled cannon fire during ship movement, then resolved minifig combat. Part of this is answered below. (...) Yes. (...) No. The purpose is to allow you to change course based on the events as they stood at the end of the (...) (23 years ago, 12-Jun-01, to lugnet.pirates)


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