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| Hey everybody. (follow-up to the first post in .teen (URL) discovered Lugnet when I was about 13. It was the single coolest website I had ever seen. I wanted to join in as soon as possible, but while lurking, I realized certain things. Firstly, (...) (20 years ago, 24-Sep-04, to lugnet.people.teens) !
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| (...) Maybe part of it was that .space is simply BIG. Maybe part of it was that I've split energies between models and the Starship game. I don't know. But I just didn't feel the warm reception others seemed to get. Don't get me wrong--I'm not (...) (20 years ago, 24-Sep-04, to lugnet.people.teens, lugnet.space, lugnet.build, lugnet.castle)
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| snip (...) I think this important to note. I think alot of us, or at least myself, get stuck in a "if you don't have something nice to say, don't say anything at all" mentality. I will keep this in mind and try and do more critiquing... says the guy (...) (20 years ago, 24-Sep-04, to lugnet.people.teens, lugnet.space, lugnet.build, lugnet.castle)
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| (...) Critiquing is tough. I've been giving ad-hoc critiques of almost everything for years and I still haven't got the hang of it... in fact, I often get the feeling that it has worked against my favour. I don't think I'd recommend it. Then again, (...) (20 years ago, 24-Sep-04, to lugnet.people.teens, lugnet.space, lugnet.build, lugnet.castle, FTX)
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| (...) I reckon you're pretty fair with your critiques, Paul. But you're right, they can be difficult, mainly because one is always unsure how they will be taken. Here's what I reckon: If you want your work critiqued, ask for it, even to the point of (...) (20 years ago, 24-Sep-04, to lugnet.people.teens, lugnet.space, lugnet.build, lugnet.castle, FTX)
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| When critiquing I try to do a few things, most importantly provide encouragment, for some people its a big thing to present their new MOC to the world. I try to gauge the level of the builder (which isn't really an age thing) from the tone of their (...) (20 years ago, 24-Sep-04, to lugnet.people.teens, lugnet.space, lugnet.build, lugnet.castle, FTX)
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| (...) Cool! I wish more teens realized they CAN participate in the adult world if they only try. Sure, it's cool to be a teen with your friends most of the time, but it's also cool to be an adult. I had a similarly empowering experience as a teen. I (...) (20 years ago, 24-Sep-04, to lugnet.people.teens)
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| (...) It's encouraging to know that .space espouses the value of constructive criticism! For the record, I'd love critiques for all my future models. As long as it's constructive, I'm ready! ;-) Andrew (20 years ago, 25-Sep-04, to lugnet.space, FTX)
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| (...) When I joined Lugnet, I was around 13 too. And now I'm 15. At first, I just joined as the little immature kid I was, posting a bad rendering into .trains and then posting crummy webcam pics into .castle (oddly enough, after a month I've never (...) (20 years ago, 25-Sep-04, to lugnet.people.teens)
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| (...) hey, I wasn't speaking for .space but generally! I didn't see where the FUT had been set!. However I do look into .space and other places quite a lot (although I mainly read .trains and .cad) so I'll keep an eye out. If a MOC is good its good (...) (20 years ago, 27-Sep-04, to lugnet.space, lugnet.people.teens, FTX)
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