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(...) This is really along the same lines as what I was thinking, except, I'd start with two ports (1 in, 1 out) on opposite sides of the module. Each module would have 1 input "crate" in a specified location, and would be responsable for moving (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
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| | Re: Crate Contraption Standard
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I have been pondering on the subject of a modular "thing" for next year's BrickFest Mindstorms room. I have been working on an idea similar to the moonbase idea where a module can have four ports. West and North are ins, East and South are outs. My (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
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| | Re: Crate Contraption Standard
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Are the SMARTies going to be showing anything off at NWBrickCon? (...) Alternatively, if you restrict the depth of a module somewhat, you COULD devise a standard way for a sorter to branch, and a combiner to merge (sorter has two outputs that are (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
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| | Re: Crate Contraption Standard
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(...) I suspect it will be somewhere between very difficult and impossible to define and interface that is truly flexable enough to do everything you (we) will be interested in doing. However, the goal is to define an interface, so anyone can build (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
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| | Re: Crate Contraption Standard
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(...) Steve - We've discussed this a few times too. What keeps blocking us is trying to define an interface that is flexible enough. Here are some of the issues we saw: Different interface types: Balls Crates (e.g., drop & pick up) Lines (e.g., (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
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