| | Re: Bubble Gum Crisis: A Great Game
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(...) Here's our pics: (URL) I have to admit, the villans have all the fun. The first act of the game was "Have this cab run over the bum, and this tank crush this innocent bystander". Who can possibly beat that?! :) Dan (21 years ago, 16-Sep-03, to lugnet.org.us.nelug)
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| | Re: Bubble Gum Crisis: A Great Game
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(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Bubble Gum Crisis: A Great Game
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I completely concur; that was one kick-ass game! Hands down the single most destruction I've ever seen. Whole buildings wiped out, massive civilian casualties (especially those "challenged" civvies), and the final, terrifying activation of the (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug)
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| | Bubble Gum Crisis: A Great Game
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Just a quick post to let people know that today's BrikWars game, Bubble Gum Crisis, was a blast! I'm pretty sure it contained the most mayhem we've ever had in 5 turns...yes, 5 whole turns! Write-up and pics will be forthcoming from a number of (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Hmmm, how'd you modify your previous post ;) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HL2FKI.1CC5@lugnet.com... (...) not a (...) (*swoon* (...) So I'll repeat my question: does a stupendous feat constitute a hero? - Joe (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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The masses have spoken: -> One Champion per team -> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a trooper less -> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon* he's so dreamy) And so it was (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug, FTX)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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"David Eaton" <deaton@intdata.com> wrote in message news:HL27Bo.1vAy@lugnet.com... (...) legally (...) Right on, brother! (...) this (...) feat, all (...) that's (...) you (...) turns. Oh so true. (...) stupendous (...) than (...) +0.5 (...) 3 CP, (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) I will lean towards the "Anorak Retentive" 1, since we have such a limited amount of CP it seems a better choice. J.- (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Me bad? (...) I vote #1. But here's another one I may have missed: What's the deal with champions? The limit is (IIRC) 1 per team, which means your team could legally consist of 1 uber-powerful champion and his/her battlemech. On the other (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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Yeah, I second the motion. #1 -E"FR"W (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) I'd say go with the strict (#1), and enjoy the pain! :) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Yeah, Dave is bad. As an (important!) aside: how shall we handle Heroes? Technically, there's only to be one for every 7 standard troops on a team. Some possibilities: (1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyGp4.Hvu@lugnet.com... (...) The teams look good, but what do you mean 'reinforcements as needed' for Dave? I thought he was on the villain team? While he will be a late arrival (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
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| | The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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[taps playing in the background, with a strangely reggae beat] In light of some recent events, there has been some team upheaval. Travis, fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able to make it. [taps fades to the (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Mr. Fleshrender, We need to decide what team you're to be on right quick ... so you can be included on strategy and planning e-mails for this coming week. Hmm, I suddenly had this evil vision of you making backroom deals with the villians, and (...) (21 years ago, 7-Sep-03, to lugnet.org.us.nelug)
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| | Boomer MOC
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made my first mech today for an upcoming brickwars game based on anime. its kinda silly looking, but thats what makes it soooo evil. (URL) think the tag line in the brickshelf folder says it all. They are not equiped with range weapons, but are (...) (21 years ago, 6-Sep-03, to lugnet.build.mecha, lugnet.org.us.nelug, lugnet.announce.moc)
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