| | Re: BubbleBrick Crisis - TL6 Brikwars
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Yeah, I second the motion. #1 -E"FR"W (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) I'd say go with the strict (#1), and enjoy the pain! :) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Yeah, Dave is bad. As an (important!) aside: how shall we handle Heroes? Technically, there's only to be one for every 7 standard troops on a team. Some possibilities: (1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyGp4.Hvu@lugnet.com... (...) The teams look good, but what do you mean 'reinforcements as needed' for Dave? I thought he was on the villain team? While he will be a late arrival (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
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| | The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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[taps playing in the background, with a strangely reggae beat] In light of some recent events, there has been some team upheaval. Travis, fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able to make it. [taps fades to the (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Mr. Fleshrender, We need to decide what team you're to be on right quick ... so you can be included on strategy and planning e-mails for this coming week. Hmm, I suddenly had this evil vision of you making backroom deals with the villians, and (...) (21 years ago, 7-Sep-03, to lugnet.org.us.nelug)
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| | Boomer MOC
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made my first mech today for an upcoming brickwars game based on anime. its kinda silly looking, but thats what makes it soooo evil. (URL) think the tag line in the brickshelf folder says it all. They are not equiped with range weapons, but are (...) (21 years ago, 6-Sep-03, to lugnet.build.mecha, lugnet.org.us.nelug, lugnet.announce.moc)
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| | Re: BubbleBrick Crisis - TL6 Brikwars!
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here is a great summary that I have found. (URL) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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"travis" <phree@comcast.net> wrote in message news:HKrII3.sJK@lugnet.com... (...) to (...) have (...) No problem. Are you talking about costing out a unit, hit points or both? If it's costing, I can help you privately (since we don't want to reveal (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) being (...) like (...) matter (...) to (...) mailboxes, (...) we get (...) make (...) loose and (...) 'cause (...) cars, (...) nuts, (...) the (...) he (...) to (...) immediately. (...) when (...) an (...) well. (...) are (...) Yoh... This is (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKr27q.B9x@lugnet.com... (...) links (the first few in particular)...now I'm miserable. I don't suppose there will be any close combat fighting, will there? Ideally there would be, (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Yep. I'll Crochet-up an awfully mean mech for the BrikWars game. He'll put all your piddly Lego-mechs to shame; what with his Knitter-Arm and Button-Cannon. Just you wait. (...) That could very well be... I could make it part of my master (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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Dagnabit. The first link here: (URL) is actually what I'm working from. Yes, now the dark truth can be known. Evil Wayne hasn't got a imaginative bone in his supple, nubile, third-person-talkin' body. I just want to be loved. Is that too much to (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) Hmmm, keep up with the excuses and we'll change your name to "CrochetMaster". (...) 49 hours? Hardly! Your place is the closest of anybody, actually! Besides, if this were the AGOT games, we'd only be finishing our last turn at that point. I (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) I read mine three times before I realized it didn't say "CrotchMaster". Man, I like that much better... Or... maybe I like it worse. If only I weren't single. Dang. As for the game, sounds like we'll be doing work on that Saturday definitely. (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) ... And for anyone hungering for ideas, inspiration, or anticipatory glee, here's a short list of some links to small-scale buildables: (URL) and so on. Or, just go scout around the previous highlighted mech pages at .build.mecha. Anyway, just (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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| | Re: BubbleBrick Crisis - TL6 Brikwars
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(...) All right, here's what we have for teams so far: The Baddies (aka Evil Corporate Villains): Joe "BellySticker" Comeau Dan "BrainBiter" Boger Travis "StumpGiver" Kunce The Upstarts (aka Vigilante Justice): Jorge "GroinKicker" Fernandez Jenn (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
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