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 Organizations / United States / NELUG / 2961
  Re: BubbleBrick Crisis - TL6 Brikwars
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKn9Dn.EGq@lugnet.com... (...) soon, so's (...) Villians) or (...) cars, with (...) Police (...) yet :P I guess I would lean towards the vigilantes or villains, but it makes no real (...) (21 years ago, 4-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
i'm into doing something a little chaotic, so villian is my first choice, but i'm kewl with whatever. -tk "Joe Comeau" <joecomeau@earthlink.net> wrote in message news:HKp0C3.1tE8@lugnet.com... (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) All right, here's what we have for teams so far: The Baddies (aka Evil Corporate Villains): Joe "BellySticker" Comeau Dan "BrainBiter" Boger Travis "StumpGiver" Kunce The Upstarts (aka Vigilante Justice): Jorge "GroinKicker" Fernandez Jenn (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) ... And for anyone hungering for ideas, inspiration, or anticipatory glee, here's a short list of some links to small-scale buildables: (URL) and so on. Or, just go scout around the previous highlighted mech pages at .build.mecha. Anyway, just (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
Dagnabit. The first link here: (URL) is actually what I'm working from. Yes, now the dark truth can be known. Evil Wayne hasn't got a imaginative bone in his supple, nubile, third-person-talkin' body. I just want to be loved. Is that too much to (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKr27q.B9x@lugnet.com... (...) links (the first few in particular)...now I'm miserable. I don't suppose there will be any close combat fighting, will there? Ideally there would be, (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) being (...) like (...) matter (...) to (...) mailboxes, (...) we get (...) make (...) loose and (...) 'cause (...) cars, (...) nuts, (...) the (...) he (...) to (...) immediately. (...) when (...) an (...) well. (...) are (...) Yoh... This is (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
"travis" <phree@comcast.net> wrote in message news:HKrII3.sJK@lugnet.com... (...) to (...) have (...) No problem. Are you talking about costing out a unit, hit points or both? If it's costing, I can help you privately (since we don't want to reveal (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) Mr. Fleshrender, We need to decide what team you're to be on right quick ... so you can be included on strategy and planning e-mails for this coming week. Hmm, I suddenly had this evil vision of you making backroom deals with the villians, and (...) (21 years ago, 7-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
[taps playing in the background, with a strangely reggae beat] In light of some recent events, there has been some team upheaval. Travis, fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able to make it. [taps fades to the (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
 
  The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
 
(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyGp4.Hvu@lugnet.com... (...) The teams look good, but what do you mean 'reinforcements as needed' for Dave? I thought he was on the villain team? While he will be a late arrival (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
 
  Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
 
(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) Yeah, Dave is bad. As an (important!) aside: how shall we handle Heroes? Technically, there's only to be one for every 7 standard troops on a team. Some possibilities: (1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) I'd say go with the strict (#1), and enjoy the pain! :) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
Yeah, I second the motion. #1 -E"FR"W (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) Me bad? (...) I vote #1. But here's another one I may have missed: What's the deal with champions? The limit is (IIRC) 1 per team, which means your team could legally consist of 1 uber-powerful champion and his/her battlemech. On the other (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) I will lean towards the "Anorak Retentive" 1, since we have such a limited amount of CP it seems a better choice. J.- (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
"David Eaton" <deaton@intdata.com> wrote in message news:HL27Bo.1vAy@lugnet.com... (...) legally (...) Right on, brother! (...) this (...) feat, all (...) that's (...) you (...) turns. Oh so true. (...) stupendous (...) than (...) +0.5 (...) 3 CP, (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
The masses have spoken: -> One Champion per team -> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a trooper less -> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon* he's so dreamy) And so it was (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug, FTX)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HL2FKI.1CC5@lugnet.com... (...) not a (...) (*swoon* (...) So I'll repeat my question: does a stupendous feat constitute a hero? - Joe (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
 
  Re: BubbleBrick Crisis - TL6 Brikwars
 
(...) Hmmm, how'd you modify your previous post ;) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)

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