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    Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
   So far, we've received initial applications from the following potential combatants: Jenn "Bloodlust" Boger Dan "BrainBiter" Boger Travis "StumpGiver" Kunce Joe "BellySticker" Comeau Jorge "GroinKicker" Fernandez Jonathan "FireLicker" Dallas Shaun (...) (21 years ago, 3-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Wayne McCaul
     Well, I'll have some guys that look disturbingly similar to these dudes: (URL) I have at least one small piece of mecha hardware (Nuclear PuddyTat Omega-Thunder Six), hopefully more if MeanTine doesn't notice I've been sneaking more and more Lego (...) (21 years ago, 3-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Mike Rayhawk
     (...) I skimmed through these too quickly, I almost choked on my frosty beverage when I thought I read 'Jorge "GroinLicker" Fernandez.' Man, where's my mind at. (21 years ago, 3-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
       "Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HKnq97.qGC@lugnet.com... (...) when (...) at. Where it usually is, I'll wager. - Joe (21 years ago, 4-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —Jorge Fernandez
      (...) *LOL* Wow!... what was in that drink!?!?! J.- (21 years ago, 4-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —David Eaton
     (...) I read mine three times before I realized it didn't say "CrotchMaster". Man, I like that much better... Or... maybe I like it worse. If only I weren't single. Dang. As for the game, sounds like we'll be doing work on that Saturday definitely. (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
     (...) Hmmm, keep up with the excuses and we'll change your name to "CrochetMaster". (...) 49 hours? Hardly! Your place is the closest of anybody, actually! Besides, if this were the AGOT games, we'd only be finishing our last turn at that point. I (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —David Eaton
     (...) Yep. I'll Crochet-up an awfully mean mech for the BrikWars game. He'll put all your piddly Lego-mechs to shame; what with his Knitter-Arm and Button-Cannon. Just you wait. (...) That could very well be... I could make it part of my master (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
    "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKn9Dn.EGq@lugnet.com... (...) soon, so's (...) Villians) or (...) cars, with (...) Police (...) yet :P I guess I would lean towards the vigilantes or villains, but it makes no real (...) (21 years ago, 4-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Travis Kunce
   i'm into doing something a little chaotic, so villian is my first choice, but i'm kewl with whatever. -tk "Joe Comeau" <joecomeau@earthlink.net> wrote in message news:HKp0C3.1tE8@lugnet.com... (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
   (...) All right, here's what we have for teams so far: The Baddies (aka Evil Corporate Villains): Joe "BellySticker" Comeau Dan "BrainBiter" Boger Travis "StumpGiver" Kunce The Upstarts (aka Vigilante Justice): Jorge "GroinKicker" Fernandez Jenn (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
     (...) ... And for anyone hungering for ideas, inspiration, or anticipatory glee, here's a short list of some links to small-scale buildables: (URL) and so on. Or, just go scout around the previous highlighted mech pages at .build.mecha. Anyway, just (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —Wayne McCaul
      Dagnabit. The first link here: (URL) is actually what I'm working from. Yes, now the dark truth can be known. Evil Wayne hasn't got a imaginative bone in his supple, nubile, third-person-talkin' body. I just want to be loved. Is that too much to (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
      (...) Mr. Fleshrender, We need to decide what team you're to be on right quick ... so you can be included on strategy and planning e-mails for this coming week. Hmm, I suddenly had this evil vision of you making backroom deals with the villians, and (...) (21 years ago, 7-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
      [taps playing in the background, with a strangely reggae beat] In light of some recent events, there has been some team upheaval. Travis, fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able to make it. [taps fades to the (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
       "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyGp4.Hvu@lugnet.com... (...) The teams look good, but what do you mean 'reinforcements as needed' for Dave? I thought he was on the villain team? While he will be a late arrival (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
      (...) Yeah, Dave is bad. As an (important!) aside: how shall we handle Heroes? Technically, there's only to be one for every 7 standard troops on a team. Some possibilities: (1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Dan Boger
       (...) I'd say go with the strict (#1), and enjoy the pain! :) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
      
           Re: BubbleBrick Crisis - TL6 Brikwars —Wayne McCaul
       Yeah, I second the motion. #1 -E"FR"W (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —David Eaton
       (...) Me bad? (...) I vote #1. But here's another one I may have missed: What's the deal with champions? The limit is (IIRC) 1 per team, which means your team could legally consist of 1 uber-powerful champion and his/her battlemech. On the other (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
      
           Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
        "David Eaton" <deaton@intdata.com> wrote in message news:HL27Bo.1vAy@lugnet.com... (...) legally (...) Right on, brother! (...) this (...) feat, all (...) that's (...) you (...) turns. Oh so true. (...) stupendous (...) than (...) +0.5 (...) 3 CP, (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Jorge Fernandez
       (...) I will lean towards the "Anorak Retentive" 1, since we have such a limited amount of CP it seems a better choice. J.- (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Shaun Sullivan
      The masses have spoken: -> One Champion per team -> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a trooper less -> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon* he's so dreamy) And so it was (...) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug, FTX)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
       "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HL2FKI.1CC5@lugnet.com... (...) not a (...) (*swoon* (...) So I'll repeat my question: does a stupendous feat constitute a hero? - Joe (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
     
          Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
       (...) Hmmm, how'd you modify your previous post ;) (21 years ago, 11-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
      "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKr27q.B9x@lugnet.com... (...) links (the first few in particular)...now I'm miserable. I don't suppose there will be any close combat fighting, will there? Ideally there would be, (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
   
        Re: BubbleBrick Crisis - TL6 Brikwars —Travis Kunce
     (...) being (...) like (...) matter (...) to (...) mailboxes, (...) we get (...) make (...) loose and (...) 'cause (...) cars, (...) nuts, (...) the (...) he (...) to (...) immediately. (...) when (...) an (...) well. (...) are (...) Yoh... This is (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
    
         Re: BubbleBrick Crisis - TL6 Brikwars —Joe Comeau
      "travis" <phree@comcast.net> wrote in message news:HKrII3.sJK@lugnet.com... (...) to (...) have (...) No problem. Are you talking about costing out a unit, hit points or both? If it's costing, I can help you privately (since we don't want to reveal (...) (21 years ago, 5-Sep-03, to lugnet.org.us.nelug)
   
        The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars) —Shaun Sullivan
   (...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
   
        Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars) —Jorge Fernandez
     (...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
   
        Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars) —Joe Comeau
    "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 

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