| | Re: When the world was young...
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(...) I like the idea that all effect are still possible. Adds sort of a Schrodinger's-cat effect to the trooper who picks up an item. The only thing is, doesn't that mess up the point spread? You can't construct items if you're assigning random (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"David Eaton" <deaton@intdata.com> wrote in message news:HD54G3.t0F@lugnet.com... (...) on (...) play (...) more (...) has (...) the (...) actually (...) knowing (...) chests (...) Yes, but it also applies if your team created two different kinds (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Huh? Who? Oh, sorry, I was distracted by a monkey with a bicycle made of ice cream... Uh... Technically, I am in Greenfield (when I am home). The big question for this topic is whether I can get from Greenfield to Arlington on the 27th. (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Wow. I've been watching the deliberations, and I only wish I could play. Nuts. Would someone please name a horse, a tree, or a ballista (or a ball of flaming pitch, if you're so inclined) in my honor? That way I can be there in spirit. best (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) stareing at fish... summoning swamp beasts, it's really all the same once you've lost isn't it? :) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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