| | Re: T3 Board colors & rules John Brost
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| | (...) LDraw is actually much easier to start using than I thought. The interface is a little cumbersome, but nice. The lego pieces practically snap into place (but not the technic pins & stuff, they're trickier). I have only scraped the surface of (...) (19 years ago, 22-Nov-05, to lugnet.org.us.laflrc)
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| | | | Re: T3 Board colors & rules Steve Hassenplug
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| | | | (...) I'm going to go with John on this. But only because I don't want him to have to start over, and I doubt it will affect Brian. :) (...) Sounds good. I have a BrickOS program that I made up to keep time. If I can find it, I'll post it. Steve (19 years ago, 22-Nov-05, to lugnet.org.us.laflrc)
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| | | | | | Re: T3 Board colors & rules John Brost
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| | | | | (...) No need to do that. My prototype sits completely behind the board. It doesn't extend along either side of the board. Speaking of which, I finished up the controls last night. I've just got a little bracing I'd like to do then it is on to (...) (19 years ago, 22-Nov-05, to lugnet.org.us.laflrc)
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| | | | Re: T3 Board colors & rules Bryan Bonahoom
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| | | | (...) My concern with this approach is that your robot needs to use an output port and an input port just for communicating with the opponent. I haven't designed or considered my solution to the competition, but I might want my ports for other (...) (19 years ago, 29-Nov-05, to lugnet.org.us.laflrc)
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| | | | | | Re: T3 Board colors & rules Steve Hassenplug
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| | | | (...) Feel free to suggest options. This method actually only requires one open sensor port. As John pointed out, that port can also be used for a touch sensor so a person can play against the robot. Or you can use the port for other things, while (...) (19 years ago, 29-Nov-05, to lugnet.org.us.laflrc)
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