| | Re: connect four Derek Raycraft
| | | I did a quick look through some pages on game theory and it appears there are forced win scenarios for the first player. Now I don't know if you can get the algorithm to fit into a RCX but it does make the game kind of pointless if you can. Derek (22 years ago, 19-Mar-03, to lugnet.org.ca.rtltoronto)
| | | | | | | | Re: connect four David Eaton
| | | | | (...) This interested me for a while-- I wrote a recursive program once that would look X ply into the game, though because I never stored state information, it took ridiculously exponentially longer with each value of X. Something like 6 ply was (...) (22 years ago, 19-Mar-03, to lugnet.org.ca.rtltoronto, lugnet.off-topic.geek)
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