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(...) I was just trying to expand on what Derek said. (not my idea) Having the robot hit the wall doesn't sound good for a couple reasons. I must admit, the thought of Chris' robot tapping the wall, and smashing to the ground does sound fun, it may (...) (19 years ago, 11-Oct-07, to lugnet.org.ca.rtltoronto)
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 | | Re: ...was - my robot works
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(...) Steve's idea very much sounds like that "wall" we originally talked about hitting. Derek is right, the higher up you go the easier it seems to swing. With some re-codeing, I can get my bot to swing at any height, and so far the bottom of the (...) (19 years ago, 11-Oct-07, to lugnet.org.ca.rtltoronto)
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 | | Re: ...was - my robot works
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(...) If it were me, this is how I'd want to do it. Assuming there are "legs" holding the bar, simply put a rope from one leg to another, about half way down. The goal would be to make the robot's rope touch the marker rope. Steve (19 years ago, 11-Oct-07, to lugnet.org.ca.rtltoronto)
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(...) I thought the idea was we'd try the robots at different lengths of rope to see how they perform. I think it's important that competing robots use the same length of rope. Otherwise I'm tying my robot as close to the top as I can. Shorter the (...) (19 years ago, 11-Oct-07, to lugnet.org.ca.rtltoronto)
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 | | Re: ...was - my robot works
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(...) Im ok with all this. thanks for the quick reply. (...) well, we have pretty mush geared the game to highest/farthest/wall, to change it to fastest 2 days before game day might not be fair. (...) well, I ~guess~ it would be ok. shrug. I mean, i (...) (19 years ago, 10-Oct-07, to lugnet.org.ca.rtltoronto)
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