Subject:
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Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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Newsgroups:
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lugnet.org
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Date:
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Thu, 12 Feb 2004 15:18:23 GMT
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Viewed:
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3676 times
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In lugnet.org, Jacob Sparre Andersen wrote:
> [ XFUT lugnet.org ]
>
> In lugnet.build, Jeff Szklennik wrote:
>
> > I'm not trying to be a wet towel, but I've always viewed
> > LUGnet as the 'center portal' or 'hub' of the lego
> > community--it functions as exactly that, AND a discussion
> > site. Secondly, Lugnet already fits the "concept of a
> > LEGO site that the community could truly call its own."
> > Thirdly, LUGnet already has "the involvement of the LEGO
> > Company itself." basically, LEGOFan.net seems totally
> > redundant
>
> Reading the announcement, I must agree that LEGOFan.net
> seems redundant. But some things didn't get into the
> announcement; things _I_ believe will make LEGOFan.net (and
> WorldLUG as I understand it) significantly different from
> Lugnet:
>
> * It is not just that we plan to use Open Source software.
> Everybody (even Microsoft and IBM) does that nowadays.
> We actually plan to have the whole software package used
> to run the site available for download for anybody
> interested in setting up a competing or complementary
> site.
>
> * Similarly we have also discussed making all of the
> content (but of course not user data like e-mail
> addresses) Open Source as well.
>
> The reasons for doing this are:
>
> + LEGOFan.net will have to keep developing, to stay on top.
> If development stops, any competent LEGO fan will be able
> to grab a copy of the site software and the data and set
> up a competing site. It the site software and content
> isn't Open Source, there is a much higher treshold for
> setting up a competing site, and development will thus
> have to start from scratch, if LEGOFan.net development
> stops or stagnates.
>
> + It will be easier for people to experiment with new
> modules for the site, if they easily can set up a test
> system on their own.
>
> + Local LEGO clubs may get an easy system for setting up
> their own community site in a form that easily can
> exchange data and articles with the LEGOFan.net site.
>
> + We may be able to attract developers, who can use the
> core part of the site software for non-LEGO projects,
> and thus attract a larger developer base, than with a
> closed LEGO-only software development project.
(don't have much time, leaving for the airport momentarily)
You outline some very good principles for the project.
My interpretation of the WorldLUG project (which I have been involved in
discussion since its inception [1]) is now it is public domain. So, if
LEGOFan.net (LFN) "duplicates" those ideas, good for it - I see no need for the
projects to compete, rather I hope that the WorldLUG ideas presented complement
the energy being put forth into LFN.
I have (many) more thoughts, but I can't put the time into developing them at
the moment.
-Tim
[1] which that is what the overwhelming majority of it has been, talk. From my
POV its always been the goal to act, but various factors impeded that at
different times. So, its good that similar ideas are being acted on now.
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Message is in Reply To:
| | Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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| [ XFUT lugnet.org ] (...) Reading the announcement, I must agree that LEGOFan.net seems redundant. But some things didn't get into the announcement; things _I_ believe will make LEGOFan.net (and WorldLUG as I understand it) significantly different (...) (21 years ago, 12-Feb-04, to lugnet.org, lugnet.build, lugnet.castle, lugnet.general, lugnet.lego, lugnet.publish, lugnet.space, lugnet.starwars, lugnet.trains)
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