| | Re: Elements of a brick oriented RPG John D. Forinash
| | | (...) It was just a quick example off the top of my head-- certainly, any such example will have piles of nits one can pick, and that's sort of my point-- anything's gonna have those sorts of problems, and finding those problems is exactly what PCs (...) (22 years ago, 6-Jun-02, to lugnet.off-topic.geek)
| | | | | | | | Re: Elements of a brick oriented RPG Frank Filz
| | | | | (...) Ok, this points out a problem with constructions like this, they will have far more holes than something that was thought out. This particular construction is actually a good thought exercise for working out gming and campaign style. If (...) (22 years ago, 6-Jun-02, to lugnet.off-topic.geek)
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