At present, I am writing my own OpenGL renderer for LdGLite (Mac). In order to spped things up I am defining the parts within OpenGL and then calling then by their definitions. Theoretically this places the entire model within the Graphics Card (...) (23 years ago, 11-Apr-02, to lugnet.off-topic.geek)
(...) Cool! If you can clearly show where you make the changes, I might be able to port this back into the other versions. I've never been all that happy with the rendering speed myself. You can see in the code where I tinkered a bit with display (...) (23 years ago, 11-Apr-02, to lugnet.off-topic.geek)