| | Re: Brickgame [connect 4] algorithm Dan Boger
| | | (...) heh, I liked it. Never thought of trying a connect 4 game... I did write a tic-tac-toe that learned from experiance... hmmm... I'm trying to think of a way to quantify the killing play (one that leaves you two ways to win next turn) without (...) (24 years ago, 30-Jan-01, to lugnet.off-topic.geek)
| | | | | | | | Re: Brickgame [connect 4] algorithm David Eaton
| | | | | (...) I think I'd quantify that to something along the lines of (tell me if this sounds wrong): A. If there exists a line of 5 or more available spaces wherein my opponent has not taken any of them: B - If I have 0 of these spaces (excluding the (...) (24 years ago, 31-Jan-01, to lugnet.off-topic.geek)
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