To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.off-topic.geekOpen lugnet.off-topic.geek in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Off-Topic / Geek / *4845 (-40)
  Re: Tanks or Power Armor
 
(...) None of these statements about Power Armor can be considered factual as none are in existance, nor are they being used by ANY military for tests or used in actual combat. You'd be amazed at how powerful REAL LIFE weapons can be. Ever thought (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
I believe that tanks will stay in service, but will eventually face competition from PA. Many people have justified that the size of MECHA will keep tanks in service, bypassing the issue that even the modern PA is still roughly human sized. While a (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) A mecha would have a very hard time getting close enough to make hand-to-hand relevant. A M1A1's turret can do a 360 and stop on a dime from a dead start in 1 second. It's not the most comfortable thing to do for the crew inside but it does (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) They do. It's called AAAV-7. Done with a AFV already. Not Hover, but SES on the water, tracks on land. (...) I'd suggest reading "Hammers Slammers" by David Drake. He's ex armor, has lots of neat ideas and cool fighting scenes. Imagine hover (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) If military history has shown us anything, it's that nothing is immune to landmines if it moves. It's just a matter of developing a landmine that's capable of being triggered by a hover tank (and trust me, if hover tanks happen, someone will (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Humans will always have a place on the battlefield, if for only two reasons. Aircraft have proven capable of instigating conflict and presenting a solid first wave of defense, but the only way to hold territory is to maintain pressence there. (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I think this would depend on the efficacy of the hover mechanism. Depending on the technology involved, it could be faster then a tank with treads running on the same sort of power source would be (there's alot of mass in tank treads, and (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I agree with this part... (...) I am assuming that a tank would not go from its rear area yard/base (on another continent) to the combat zone under its own power, even a hovertank. So I guess I don't see why tanks need to hover. As someone (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Content Management - Starting a new Club site
 
I've got a question for all you web gurus. I'm start work on chicago-builders.org and I am hesitant to just copy the ground work I've already laid over at <http:www.michlug.org michlug.org>. Things I'm looking for: A good way to post news to the (...) (20 years ago, 27-Aug-04, to lugnet.publish, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
I'm supprised about this too, but from a little different standingpoint: I don't think humans have any future on the battlefield, because everything will happen so much faster than today: Why should you use something as demanding and confused as a (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
While the cost of precision guided munitions is indeed going down (wittness the the USN's new "Tactical Tomahawk" with a price tag of around $575,000, about half the cost of current Toms) using cost efficiency to justify the use of PGM as a tank (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
I'm surprised no one so far has answered the "tanks or power armor" question by saying, "missiles!" As information, positioning, sensor, and guidance technology continues to improve, it gets easier and easier to hit a ground-based target from long (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) That's more or less what I was saying. Any creation, no matter how implausible or unrealistic, must have a certain internal consistency as it were. There will be rules that apply to that creation to make it 'real' enough, whatever that may (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Fair enough, but we do all make certain levels of "realism" necessary in our creations, be they space suits for all little spacemen, enclosed cockpits, engines, or even making sure there are wings on our Galaxy Enforcers. :D (...) Well, fair (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Of course you are correct. Plausible or not though, they are much more fun to build out of lego. I've never felt the need for realism to dictate any limitations on my models, but that's just the .SPACE in me :) (...) If realism, or even (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Might this be very very cool?
 
(...) I agree. One note, this may be suited for parts.custom rather than just parts. Jason, who responded elsewhere in the thread has a fair bit of experience with .stl files for parts now, I think... XFUT parts.custom (20 years ago, 26-Aug-04, to lugnet.parts, lugnet.off-topic.geek, lugnet.parts.custom, FTX)
 
  Re: Might this be very very cool?
 
(...) It might work, depending on what you are willing to pay for parts. Also it's worth noting that someone with access to a cad program would have to help, converting .dat files to .stl can make ugly .stl files. I've had experience with (URL) this (...) (20 years ago, 26-Aug-04, to lugnet.parts, lugnet.off-topic.geek, FTX)
 
  Re: Might this be very very cool?
 
(...) That's funny. I just finished the very same article before coming over here to Lugnet. I was thinking the exact same thing. -Elroy (20 years ago, 26-Aug-04, to lugnet.parts, lugnet.off-topic.geek, FTX)
 
  Might this be very very cool?
 
I haven't run the prices yet, but could (URL) portend a source of original MOC parts? (URL) the website. It's a cool idea in any case. Dave! (20 years ago, 26-Aug-04, to lugnet.parts, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
(...) I guess I could see that. I'm not sure a true humanoid shape would be the optimal way to go, given how tall it'd have to be to accomodate a human pilot, but a walker of some sort could have the advantage of being able to claw its way around, (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) When I think of what happens when a hover tank fires, i remember a little scene from star wars a phantom menace, the entire tank kinda glides back from kickback and the barrel has telesoping action to help in the kick back (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I was thinking these would be more for clambering around and inside capital ships, not so much for zero-g combat as you imply. The suits would reach their targets in projectile pods (ala Heinlein) or use "point-n-shoot" thrusters attached (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Navigation in space is hair-raising enough as it is. I shudder to think of how much more complicated this would become if you start needing to account for body stance when using thrusters. I could maybe see the idea of using humanoid (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I'd think it would have been more funny catching his reaction when he switched from smug dismissal of the unarmed opponents to realizing just how deep he'd stepped into it. It sounds about on par with the British forces who lost a fortified (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I know that police are already using various types of UGVs on the basis that it's a lot more pleasent to attempt to justify to the public why they should be willing to shell out the bucks for a really expensive glorified RC car to replace the (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Transparent Aluminum
 
(...) Aircraft windows are often made out of drape-formed plastic (drape-forming doesn't introduce material stress in the same way that other forming methods do), and at least in terms of fighter jets, I'm not sure I'd want to have a (...) (20 years ago, 26-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
(...) I'd have to agree, at least based on what I've experienced playing BattleTech. A friend of mine always used to use tanks to go up against Mechs and Elementals (I think that's what the power-armor was called in BattleTech. It's been a few (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Jade Empire Hong Hovertank
 
(...) Russian Winters being what defeated the Germans is more myth than truth. Think about it. Hitler attacked in late summer of 1941. Sure, the winter hurt his Moscow offensive of that year, but Hitler remained in a commanding position in Russia (...) (20 years ago, 26-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
To offer a different POV, I believe that power armor should be used in space as an asset to ship-to-ship combat operations as commandos or raiders It could also be used in a repair role where dexterity is needed but the area is too dangerous for a (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Transparent Aluminum
 
(...) finally all those paradisa buldings could be REAL! :) Jeff (20 years ago, 26-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
(...) This is an interesting discussion that I've seen before in other places, but never commented on before, so I figured I'd add my own $.02. Most of the time, it seems that the comparison is made between future power armor systems and current (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Transparent Aluminum
 
(...) Being a ceramic, its ductility would be nil so I'm not too confident they could do too many shapes just yet. All the same, its a great creation and it would seem to pose many forming challenges... Jeff (20 years ago, 25-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Transparent Aluminum
 
(...) I think it also will have interesting implications for the aviation and automotive industries. Just think of the interesting window shapes you can make when you aren't limited by the brittle nature of glass. -Grand Admiral .space Curator (URL) (20 years ago, 25-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Transparent Aluminum
 
(...) I first read about this (in the real world, as opposed to Trek) a few years ago, but I hadn't heard anything since then. Then as now, it was touted as a more durable material for use in face shields in helmets and the like. I wonder if the guy (...) (20 years ago, 25-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
Great discussions and some good physics mentioned on these posts! As far as AI is concerned in the military, we get scarilly closer to this all the time. Read articles on Unmanned Arial Vehicles (UAVs) like those that Boeing is building, among other (...) (20 years ago, 25-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Transparent Aluminum
 
Added off-topic.geek for the sheer implications of this. (...) Well now that is just crazy. This is the first time a treknology came true. Not just in the superficial looks kind of similar sense, which has happend a lot, but the actual technology (...) (20 years ago, 25-Aug-04, to lugnet.space, lugnet.off-topic.geek, FTX)
 
  Re: Tanks or Power Armor
 
(...) That's not that different than today's tanks shooting while on the move - the recoil is taken into effect, but it's not nearly as powerful as the drive. Also, don't forget that the mass of a round is minute compared to the mass of the tank. (...) (20 years ago, 25-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space)
 
  Re: Tanks or Power Armor
 
(...) I agree! (...) Either that or they’d use recoilless weapons (venting exhaust gasses from projectile weapons, or energy weapons of some sort, or whatever) However I think there’s still the billiard ball effect. When struck with a projectile, (...) (20 years ago, 25-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  (canceled)
 
 
  Re: Tanks or Power Armor
 
(...) Since power suits are near future sci-fi and we are talking about tanks everyone should check out Keith Laumer's Bolo series. It concerns a really cool (and scary in many dimensions) future military developement idea: Bolo's Giant tanks run by (...) (20 years ago, 25-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)


Next Page:  5 more | 10 more | 20 more | 40 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR