 | | Re: Tanks or Power Armor
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| (...) I guess I could see that. I'm not sure a true humanoid shape would be the optimal way to go, given how tall it'd have to be to accomodate a human pilot, but a walker of some sort could have the advantage of being able to claw its way around, (...) (22 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
| | |  | | Re: Tanks or Power Armor
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| (...) When I think of what happens when a hover tank fires, i remember a little scene from star wars a phantom menace, the entire tank kinda glides back from kickback and the barrel has telesoping action to help in the kick back (22 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
| | |  | | Re: Tanks or Power Armor
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| (...) I was thinking these would be more for clambering around and inside capital ships, not so much for zero-g combat as you imply. The suits would reach their targets in projectile pods (ala Heinlein) or use "point-n-shoot" thrusters attached (...) (22 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
| | |  | | Re: Tanks or Power Armor
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| (...) Navigation in space is hair-raising enough as it is. I shudder to think of how much more complicated this would become if you start needing to account for body stance when using thrusters. I could maybe see the idea of using humanoid (...) (22 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
| | |  | | Re: Tanks or Power Armor
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| (...) I'd think it would have been more funny catching his reaction when he switched from smug dismissal of the unarmed opponents to realizing just how deep he'd stepped into it. It sounds about on par with the British forces who lost a fortified (...) (22 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
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