| | Re: My second architecture project Steve Bliss
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| | (...) Steve (24 years ago, 11-Oct-00, to lugnet.off-topic.fun)
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| | | | Re: My second architecture project Bram Lambrecht
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| | | | (...) Uh, no. It's strictly POV code. Almost entirely differences and unions of boxes and cylinders. Imagine the pain of doing a spiral staircase without a loop and a difference command...now you know why there's no DAT file :) --Bram (24 years ago, 12-Oct-00, to lugnet.off-topic.fun)
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| | | | | | Re: My second architecture project Steve Bliss
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| | | | (...) Hmm. How would a difference operation be useful for a spiral staircase? LDScript would have been useful for doing the risers. The angle is a function of Y, and LDScript has looping. That handrail would have been a pain in DAT-world, no matter (...) (24 years ago, 12-Oct-00, to lugnet.off-topic.fun)
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| | | | | | Re: My second architecture project Bram Lambrecht
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| | | | (...) Each riser is a circular segment--the difference of a donut (difference of two cylinders) and a couple rectangles oriented to result in a pie segment. (...) Which is how I did it in POV-Ray :) (...) The handrail was a pain to do in POV-Ray (...) (24 years ago, 16-Oct-00, to lugnet.off-topic.fun)
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| | | | | | Re: My second architecture project Steve Bliss
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| | | | (...) Duh. Of course. Doesn't POV-Ray have some kind of sweep/turn function, so you could take a rectangle (one side of pie slice) and turn it through a specified angle to generate the riser? Steve (24 years ago, 17-Oct-00, to lugnet.off-topic.fun)
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| | | | | | Re: My second architecture project Bram Lambrecht
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| | | | (...) Maybe...I'm not that fluent in POV-ray... --Bram (24 years ago, 18-Oct-00, to lugnet.off-topic.fun)
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